openGL 1.4 error message.

openGL 1.4 error message.

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
Zaddaz
Posts: 4
Joined: 01 Feb 2010, 09:08

openGL 1.4 error message.

Post by Zaddaz »

Hi
I'm a new player, i only started a week or so ago and I'm liking BA (haven't tried the other mods yet)

I just installed the latest version of the engine 81.1.3 and now it won't start, it gives an error: needs openGL1.4

I've got a Radeon 9250 which should support OpenGL1.4, but the game was working without any problems before the new version (version 0.80 i think)

In the infolog.txt:
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.3.4582 WinXP Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: RADEON 9200 Series DDR x86/SSE2
[ 0] GLEW: 1.4.0

How do i update my openGL version? or is there a workaround which removes the versioncheck (since it was working perfectly before)?
User avatar
SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: openGL 1.4 error message.

Post by SpliFF »

You update GL by updating your video card drivers.
Zaddaz
Posts: 4
Joined: 01 Feb 2010, 09:08

Re: openGL 1.4 error message.

Post by Zaddaz »

thanks. but no luck...
using latest drivers for my card. see the attached image.

is there any way to trick spring into running regardless? after all it's only 2 extensions that aren't supported...
grrr. so close
grrr. so close
opengl.JPG (26.82 KiB) Viewed 3701 times
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: openGL 1.4 error message.

Post by aegis »

what's the exact error?
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: openGL 1.4 error message.

Post by hoijui »

you had to compile spring yourself, removing one check in rts/Rendering/GL/myGL.cpp, around line 101 ( "the line of your greatest fear!" :D ).

edit: for online play, you have to do this by checking out 0.81.1.3 (git tag), or using tar-ball from the download page
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: openGL 1.4 error message.

Post by imbaczek »

we need springrc override for this i guess.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: openGL 1.4 error message.

Post by aegis »

or download the above exe and let me know if it works ;)
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: openGL 1.4 error message.

Post by Auswaschbar »

imbaczek wrote:we need springrc override for this i guess.
Then the block would be useless and could be removed instead.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: openGL 1.4 error message.

Post by imbaczek »

Auswaschbar wrote:
imbaczek wrote:we need springrc override for this i guess.
Then the block would be useless and could be removed instead.
i respectfully disagree. it would still serve as a guard against the unknowing, but if somebody knows better, he should have an override option. we could still check for version support and make sure the lack of support is logged for easier debugging.
Zaddaz
Posts: 4
Joined: 01 Feb 2010, 09:08

Re: openGL 1.4 error message.

Post by Zaddaz »

thanks alot that .exe works well
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: openGL 1.4 error message.

Post by hoijui »

imbaczeks ide sounds good to me (config).
eg:

Code: Select all

tryToRunOnFailHW_yourOwnRiskThisIs=1 (default=0)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: openGL 1.4 error message.

Post by imbaczek »

i was thinking of a name more like 'OpenGLVersionCheck' 8)
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: openGL 1.4 error message.

Post by Pxtl »

Does the Radeon 9250 even support 1.4? That's effectively a DirectX 8.0 card
User avatar
SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: openGL 1.4 error message.

Post by SpliFF »

seems like the truth of the matter is Open GL 1.3 works, but probably only with shadows disabled. Maybe instead of checking version we should just check those two extensions and disable shadows or advanced texturing if they aren't available.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: openGL 1.4 error message.

Post by Sheekel »

Thanks this fixed it for me too, running Mobility Radeon 9000
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: openGL 1.4 error message.

Post by SeanHeron »

Thank you lots Aegis, that makes my life (well - the Spring aspect of it anyway :P) that much easier!
slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: openGL 1.4 error message.

Post by slogic »

Zaddaz wrote:thanks alot that .exe works well
If it is really working then why restrict to GL 1.4? May be introduce more detailed checks? I see you can restrict at least to 1.3 + some additional checks for parts of 1.4 specification.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: openGL 1.4 error message.

Post by SeanHeron »

Dunno about the others, but I do get graphic glitches. I'd not call the graphics displayed to me "working" if this was a commercial product (but since I only really use for testing, it's great for me).
Zaddaz
Posts: 4
Joined: 01 Feb 2010, 09:08

Re: openGL 1.4 error message.

Post by Zaddaz »

oh i get a few glitches: trees turning white every now and then (not often though), a random crashes when killing a AI controlled commander. but normal multiplayer gameplay isn't effected.
(i play on ultra-low and low settings for spring to disable any fancy graphics that might need opengl extensions that i don't have.)

its not bad at all. my friend has graphics glitches on crysis (with a brand new super high spec computer). his clouds on the horizon flicker between rendered in high detail and low detail
Post Reply

Return to “Help & Bugs”