odd....cause i tested all the ramps (which are all identical) and had no issues there. Forrest floor is 100% flat, and about the trees, what's a forrest without them?
About the metal, i didn't think the ammount was excessive, but i could reduce the metal output in the next version.
About the matter of graphics, i've come to the conclusion that besides the size/neatness of transistions, it comes down to a matter of taste:
Personally i like the grass and stone texture and found out that i'm not alone there.
What has been referred to as brown/muddy was intended as some dark stoney plastering, which obviously didn't came out as it should have....need some rethinking there.
On the global graphics, i'm not as accustomed to the sharplooking-type of map most people are, so yes i'm still stuck on making a texture that replaces the ' real' grass features etc.... (Indeed, my graphics card doesn't allow for that either).
Good heightmapping and textures that look good enough to accept stuff as 'realistic' and a gameplay that is fun is good enough for most.
My maps are intended for suckers like me with 2k technology to have just that bit more of a look, which is below standard for some of you. So frankly i don't give a sh!t about making my maps " bling"
