::New map::

::New map::

Discuss maps & map creation - from concept to execution to the ever elusive release.

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RedDragon
Posts: 44
Joined: 12 May 2005, 05:39

::New map::

Post by RedDragon »

Got us a new map....looks could use some improvement, saving that for 2nd version. Would like to know your idea's about this map, so i can improve V2.

Here are some screenshots:

Image

Image

Image

Image

and yeah, my vidcard sux so no comment on that plz 8)

For those of you who actually wanna go get it, do so HERE
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

whoa! What the hell are those tree's?
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

May I be the first to say PLEASE REDO THE TEXTURE. Its hideous.
Zoombie wrote:whoa! What the hell are those tree's?
2d ones for weak computers.
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RedDragon
Posts: 44
Joined: 12 May 2005, 05:39

Post by RedDragon »

Nice one!

You'd rather have a texture with only 1 colour of green to mimic grass?
And as i allready stated, my vidcard sux so yes i get 2D trees, no grass and no shadows. Perhaps try to view it on your own L337 system? And when you're at it test the gameplay.

Thanx for the constructive critisism. :?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yeah it does look ugly as sin. but the gameplay looks good IF IT IS A LOW/MID METAL MAP (grr)
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Either i'm a weird person for not thinking it looks bad (except those brown hills), or most of you are acostumed to seeing Spring with very high settings while i'm not...
Or maybe a mix of those two!?

Haven't tried it yet, though.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

GHrass texture is fine, he jsut needs to work on his texture transitions... also most peopel would rather some bricks on teh ground, than grass changing to brick half way up a wall. Finaly... maybe half the resoultion of teh bricks?? But thats just a me thing...

aGorm
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

looks nice from the soutset, but yah the ground texture needs some work. More detail, and the odd feature.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Hey dude! Nice of you to dig up the trees from the "VERY VERY VERY OLD SPRING ENIGNE." Go get some new trees as those may even be from the 3D TA DEMO recorder.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Turn the tree setting right down and those are the ones you get with spring.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

TA 3D wrote:Hey dude! Nice of you to dig up the trees from the "VERY VERY VERY OLD SPRING ENIGNE." Go get some new trees as those may even be from the 3D TA DEMO recorder.
One day I'm going to have to make an official "You can read! Go you!" award...
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

More easily said than done, but try having the wall of a different texture than the flat area. It doesn't look like good when the same texture is draping all the faces of what's supposed to be constructions.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Actually I think it looks rather neat, I do believe the stone textures could be subsituted with a rock texture of some sort and have the mud/brown texture be replaced with something else, the grass looks good.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I do believe the trees are simply him unchecking the 3d trees option in settings.exe TA3D, it was uncalled for.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Hey clam down. Hows anyone supposed to know they used the same trees?
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Why would they make another set of low end graphics rather than just use the old ones. They are low end afterall.
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RedDragon
Posts: 44
Joined: 12 May 2005, 05:39

Post by RedDragon »

Kind of sad to see how most people can't read.
I asked for comments on gameplay mostly. I knew the graphics could use some work, and that the edges of texture changes aren't as neat as they could be.

What annoys me most is the fact that i allready stated that my graphics card sux, and i am NOT CAPABLE of procucing better trees and/or shadows. THANX FOR THE SMARTASS COMMENTS.

Some people just piss me off.

For those with some actual constructive critisism, THANX!

Regards, RD.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

So me and some guys (and girls?) played it yesterday, and it was rather quite lame.

Theres too many trees, not enough room to move.
The platau's have way too much metal and lead to porking.
Atleast one of the ramps is almost too high to climb onto at thte bottom.
The graphics are nasty.
Its too generic deathmatch style.
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RedDragon
Posts: 44
Joined: 12 May 2005, 05:39

Post by RedDragon »

odd....cause i tested all the ramps (which are all identical) and had no issues there. Forrest floor is 100% flat, and about the trees, what's a forrest without them?

About the metal, i didn't think the ammount was excessive, but i could reduce the metal output in the next version.

About the matter of graphics, i've come to the conclusion that besides the size/neatness of transistions, it comes down to a matter of taste:
Personally i like the grass and stone texture and found out that i'm not alone there.
What has been referred to as brown/muddy was intended as some dark stoney plastering, which obviously didn't came out as it should have....need some rethinking there.

On the global graphics, i'm not as accustomed to the sharplooking-type of map most people are, so yes i'm still stuck on making a texture that replaces the ' real' grass features etc.... (Indeed, my graphics card doesn't allow for that either).
Good heightmapping and textures that look good enough to accept stuff as 'realistic' and a gameplay that is fun is good enough for most.

My maps are intended for suckers like me with 2k technology to have just that bit more of a look, which is below standard for some of you. So frankly i don't give a sh!t about making my maps " bling" 8)
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

The quality of the map isn't going to affect the speed it runs at.
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