TASClient features request request - Page 9

TASClient features request request

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: TASClient features request request

Post by Spawn_Retard »

can we stop the auto scroll bullshit.

What i mean by this is that my tasclient will be open for maybe a few days and while being in main it will fill up quitte a bit, when theres something i just missed i have to scroll up and see, but as im doing this, someone might say something in the lobby, and the scroll bar will shoot up half way.

This is very annoying in a heated conversation.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

so then you want to scroll down all the time when you are reading current chat messages?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: TASClient features request request

Post by FLOZi »

TradeMark wrote:so then you want to scroll down all the time when you are reading current chat messages?
Auto scroll only when at the bottom, obviously. Or have an option in the right click menu (didn't there used to be such an option?)
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

you think satirik will make it that easy? you obviously dont know him.
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triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: TASClient features request request

Post by triton »

I'd really enjoy to have a lobby which look more like that :
Image

or

Image

or

Image

(its just random example from game lobby google search)

with Spring engine website graphic style maybe? atm its so sad.

Maybe someone could help you?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

i wouldnt, too much shit on the screen.

also its not so good idea to make openGL/DX rendered lobbies...
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triton
Lobby Moderator
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Joined: 18 Nov 2009, 14:27

Re: TASClient features request request

Post by triton »

You can have less shit on the screen and find a compromise between our great old sad tasclient style and a good looking lobby version.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

sad? its not sad, its bright. i would call it sad if it was dark like in your screenshots.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: TASClient features request request

Post by Satirik »

you guyz also have freetime ... feel free to make a cool and nice lobby (afaik there is no nice and good lobby for any game, most of them are nice and missing a lot of features)
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

kinda funny... you whine when we give suggestions: "DO IT YOURSELF!" but still you create threads where people should post suggestions XD

i am sure many people would be fixing this lobby if you gave full instructions on public how to install the programs etc. and not forgetting the source code (or docs if there are any).
Last edited by TradeMark on 27 Jan 2010, 18:57, edited 4 times in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TASClient features request request

Post by smoth »

I think those lobbies look great
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: TASClient features request request

Post by Jazcash »

triton wrote:Image
You played Gunz Triton? Me and Sheep used to play it, tis awesome. However, I didn't much like the lobby GUI. It looked nice, but wasn't very functional. The "Lobby - Friends - Clan" button is actually a single button and works like ingame Spring traffic light buttons :o So when you press Clan or w/e, it will just simply select the button to the right of the one currently selected, tis epic fail :P Also the sound effects kinda sucked...

I like my lobby, although I wouldn't mind giving it a nice reskin if I knew how to code...
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: TASClient features request request

Post by Satirik »

TradeMark wrote:kinda funny... you whine when we give suggestions: "DO IT YOURSELF!" but still you create threads where people should post suggestions XD

i am sure many people would be fixing this lobby if you gave full instructions on public how to install the programs etc. and not forgetting the source code (or docs if there are any).
http://springrts.com/phpbb/viewtopic.php?f=12&t=18999
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

cool, im not on your ignore list anymore
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: TASClient features request request

Post by Spawn_Retard »

JAZCASH wrote:
triton wrote:Image
You played Gunz Triton? Me and Sheep used to play it, tis awesome. However, I didn't much like the lobby GUI. It looked nice, but wasn't very functional. The "Lobby - Friends - Clan" button is actually a single button and works like ingame Spring traffic light buttons :o So when you press Clan or w/e, it will just simply select the button to the right of the one currently selected, tis epic fail :P Also the sound effects kinda sucked...

I like my lobby, although I wouldn't mind giving it a nice reskin if I knew how to code...
he used google. Read his post D:

I also played ngunz for a good many years, and i can tell you the lobby wasnt always that fancy looking.

That being said, the lobby was terrible and 2379865987x worse tthan tasclient.

Infact tasclient has to be one of the best lobbies ive ever used.

Infact I kinda like the GUI of it. Even though it looks like it was built in the 1995 era i have become accoustom with it, and wouldnt want it any ther way. I'm not saying it would be a bad idea to improve the GUI, as im sure it would keep a few more players and would make spring look more polished.


I just like to be reminded of how good spring was back in 2006, warts and all.

Right now i think feautures can take a back burner and bug fixing and stopping tasclient from crashing would be the main goal.

Maybe assign someone else to do the GUI aspect.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: TASClient features request request

Post by manolo_ »

i want a possiblity to minimize the normal window (not battleroom) to the tray
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triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: TASClient features request request

Post by triton »

I'd like to have a new way to join channel + channel list with numbers of players into them. :!:
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: TASClient features request request

Post by manolo_ »

k, now u could implement your own rank-icons, so i want the next step. it should be possible to use clan-icons (16x16) (if its already possible, please make a tutorial). also is there a possibility to let the lobby load the map-data into the memory, before the game starts - so loading would be faster for me.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: TASClient features request request

Post by TradeMark »

manolo_ wrote:also is there a possibility to let the lobby load the map-data into the memory, before the game starts - so loading would be faster for me.
not possible
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: TASClient features request request

Post by Satirik »

manolo_ wrote:k, now u could implement your own rank-icons, so i want the next step. it should be possible to use clan-icons (16x16) (if its already possible, please make a tutorial).
yes you can, i can help you if you want to make a script to do that but i won't do it for ya

step1 : add a new image list with clan icons (same way than changing rank)
step2 : everytime a player join, make a function in2_ADDUSER(name,args), parse his name and get the clan and set the corresponding clan icon id

see api.txt for documentation and existing scripts as examples
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