Map/mod gadget conflict.
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Map/mod gadget conflict.
As anything in the Apophis v2 thread will get buried I will repost here. I think the possibility of a naming conflict between gadgets included in a map/mod is a bug, things could break accidentally. Autoprefix the gadgets to prevent conflicts or expand the functionality of luaGaia and force maps to use it.
Re: Map/mod gadget conflict.
I dont think its a bug. It has valid uses. If a map overrides your mod and you dont like the results, dont play that map.
Re: Map/mod gadget conflict.
Whatever you say about that kind of overriding, you should still be using LuaGaia for 95% of the things you do.
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- Moderator
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Re: Map/mod gadget conflict.
No lets not get into that... You're missing the point. Anyway it's debatable as to whether gadget wars is a valid use.I dont think its a bug. It has valid uses. If a map overrides your mod and you dont like the results, dont play that map.
Random user plays a random map with a random mod. The map maker accidentally happened to name one of the map's gadgets so it conflicts with the mod's gadget. Spring crashes/error spams due to inter-gadget activities and the user thinks spring sucks.things could break accidentally.