obj vs 3ds when importing into upspring
Moderators: MR.D, Moderators
Re: obj vs 3ds when importing into upspring
I will try it later.
Re: obj vs 3ds when importing into upspring
Oh wow...
so
It is still fucking the same.. gg.
so
It is still fucking the same.. gg.
Re: obj vs 3ds when importing into upspring
Can we get a side by side by side with the new version, for future reference?
Re: obj vs 3ds when importing into upspring
it came out the same. exactly the same.
Re: obj vs 3ds when importing into upspring
So, whether or not you changed those settings, you're still the welding getting broken up by the uvmap? Because those seams look pretty much like the uv cuts from here...
Anyhow, I don't see that with 3DS from Rhino, so IDK, I guess Wings just sucks that way. Maybe go their forum / bugtracker?
Anyhow, I don't see that with 3DS from Rhino, so IDK, I guess Wings just sucks that way. Maybe go their forum / bugtracker?
Re: obj vs 3ds when importing into upspring
So midknight was asking what was wrong.. apparently penis tongue is more common than I thought.

So here you go. This above image has the bad edges highlighted. note the wtf random edge on the back underside.
Of course the local argh will tell you recal normals works great. and can solve this issue.

it doesn't, note the random assed hard edge? Yeah that is garbage.. that is a flat surface and recal normals does this randomly to your geometry. Have fun with the poorly calculated normals lazy people.
Now argh has managed to make a post pretty much saying, well it is wing's fault. That may be true but somehow I doubt it.
So here you go. This above image has the bad edges highlighted. note the wtf random edge on the back underside.
Of course the local argh will tell you recal normals works great. and can solve this issue.
it doesn't, note the random assed hard edge? Yeah that is garbage.. that is a flat surface and recal normals does this randomly to your geometry. Have fun with the poorly calculated normals lazy people.
Now argh has managed to make a post pretty much saying, well it is wing's fault. That may be true but somehow I doubt it.
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Re: obj vs 3ds when importing into upspring
Use a different angle...it doesn't, note the random assed hard edge? Yeah that is garbage.. that is a flat surface and recal normals does this randomly to your geometry. Have fun with the poorly calculated normals lazy people.
I explained that in the video, lol, it's not "random", it's caused because you haven't adjusted the welding angle correctly.
Re: obj vs 3ds when importing into upspring
of course I am.Argh wrote:
you're doin it rong.
Re: obj vs 3ds when importing into upspring
Cormort. 2X original size. No welding errors, respects all original welding, so far as I can tell. Required exactly two operations in UpSpring to fix, btw- reset all normals, then used angle of 50. Really hard 

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Re: obj vs 3ds when importing into upspring
actually it didn't but that shows how thorough you are.
Look, 3ds files do not store normals. they break the model down to triangles I wish I still had a link to prove this but whatever. Whenever it is pulled into upspring, upspring is calcing the normals based partially on the ravaged mesh.
Look, 3ds files do not store normals. they break the model down to triangles I wish I still had a link to prove this but whatever. Whenever it is pulled into upspring, upspring is calcing the normals based partially on the ravaged mesh.
Re: obj vs 3ds when importing into upspring
Prove it. I couldn't see any difference over here, tbh. With the skin on and lights on, it looks exactly the same.actually it didn't but that shows how thorough you are.
Last edited by Argh on 25 Jan 2010, 06:39, edited 1 time in total.
Re: obj vs 3ds when importing into upspring
Look at that.. setting.. 50...HUR DURR

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Re: obj vs 3ds when importing into upspring
Prove it.
Oh, give me a fucking break. This is what I see. STFU.
Oh, give me a fucking break. This is what I see. STFU.
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Last edited by Argh on 25 Jan 2010, 06:41, edited 1 time in total.
Re: obj vs 3ds when importing into upspring
Prove it.
smoth wrote:Look at that.. setting.. 50...HUR DURR
Re: obj vs 3ds when importing into upspring
Last edited by Argh on 25 Jan 2010, 06:43, edited 1 time in total.
Re: obj vs 3ds when importing into upspring
that isn't setting angle 50. I just did it.
Re: obj vs 3ds when importing into upspring
Did you Recalculate Vertex Normals first, like you're supposed to? That is not an optional step.
Re: obj vs 3ds when importing into upspring
import.. select geometry, recalc normals setting 50.
what else do you want?
what else do you want?
Re: obj vs 3ds when importing into upspring
1. Import... rescale... save as S3O... reload S3O.
2. Object --> Recalculate vertex normals (select all geometry, sorry, I do this on autopilot).
3. Object --> Recalculate vertex normals, 3DO style (select all geometry, setting 50, if you aren't happy with a particular object, select object(s) repeat but use a different setting).
2. Object --> Recalculate vertex normals (select all geometry, sorry, I do this on autopilot).
3. Object --> Recalculate vertex normals, 3DO style (select all geometry, setting 50, if you aren't happy with a particular object, select object(s) repeat but use a different setting).