Lups is broken

Lups is broken

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Lups is broken

Post by zwzsg »

Lups is broken, and in its failure, it takes down SyncAction with it. Please fix, workaround, gut out, or make fail gracefully, because I need AddSyncAction to be left in working order.
LogOutput initialized.
Spring 0.81.0.0 (0.81.0-0-g31fece0{@}-cmake-mingw32)
...
[ 0] LUPS: airjet particle class: shader error: ERROR: 0:17: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type 'uniform float' (or there is no acceptable conversion)
ERROR: 0:17: 'assign' : cannot convert from 'const int' to 'float'
ERROR: 2 compilation errors. No code generated.
Unless that's unrelated and it's by accident that SyncAction started working after I removed lups.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Lups is broken

Post by lurker »

Are you running on ATI? It apparently doesn't support const, remove it from the shader and cross your fingers. Or maybe an explicit cast, or maybe nothing will fix it.

But Lups should not crash if it can't load a shader.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Lups is broken

Post by jK »

lurker wrote:But Lups should not crash if it can't load a shader.
It doesn't.

Also BA uses a very very old LUPS version.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Lups is broken

Post by zwzsg »

lurker wrote:Are you running on ATI?
Yes
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.5646 Win2000 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: Radeon X1900 Series x86/MMX/3DNow!/SSE2
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
lurker wrote:It apparently doesn't support const, remove it from the shader and cross your fingers. Or maybe an explicit cast, or maybe nothing will fix it.
Well, I'm not looking to fix Lups myself, just ranting about my discontent for it not only failed, but caused a silent failure in another gadget. I know the people who developped Lups are way better that me, so I hope they can find a way to either fix, or make it disable self cleanly if it can't work on some hardware.


jK wrote:Also BA uses a very very old LUPS version.
Then make that thread about how BA should update its Lups.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Lups is broken

Post by jK »

zwzsg wrote:
jK wrote:Also BA uses a very very old LUPS version.
Then make that thread about how BA should update its Lups.
Do I play BA? No.
Do I have any interests in BA? No.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Lups is broken

Post by zwzsg »

Then make that a thread about getting the attention of TheFatController so that he takes the required steps.

Thanks to you we even have planned him a course of action: Update the Lups in BA.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Lups is broken

Post by lurker »

But you're the one that wants it fixed, zwzsg, you should be.. wait you just did make such a thread, what do you want jK to do? Are you saying he should have made this thread in the past?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Lups is broken

Post by Jazcash »

"NO! I CAN'T DO IT! You tell him, :oops: "
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Lups is broken

Post by Argh »

But you're the one that wants it fixed, zwzsg, you should be.. wait you just did make such a thread, what do you want jK to do? Are you saying he should have made this thread in the past?
This whole thread is creating a time paradox, omg, we're all going to disappear :shock:
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Lups is broken

Post by Jazcash »

The only reason I don't use Lups is because Beherith told me not too :oops:
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Lups is broken

Post by CarRepairer »

Image

My name is Rufus, I am from the future. You must come with me back in time so you can post in the BA forum to request that lups get updated. The future is in your hands.
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