Release candidate: Spring 0.81.0 - Page 3

Release candidate: Spring 0.81.0

Discuss Spring news, such as fresh releases and press coverage, here.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Release candidate: Spring 0.81.0

Post by lurker »

PHYSICS
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Release candidate: Spring 0.81.0

Post by Jazcash »

GRAPHICS
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Release candidate: Spring 0.81.0

Post by zwzsg »

hoijui wrote:I guess this are far textures, which is what is drawn between LOD- and Icon-Distance. They all use the same team color, as each unit(def) is drawn just once(from a few angles) and then reused for all teams.
Forget that I mentionned zoom. It's not related to zoom.

With the exception that when you're zoomed enough to only see one team, there is no more color swapping.


And these are definitively animated full 3D models. Just with the wrong team color.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Release candidate: Spring 0.81.0

Post by jK »

smoth wrote:OMG I LOVE THE WAY BUILDINGS CONSTRUCT NOW!

Was this on purpose or accident? I want this as an option over the old green nano frame!
http://github.com/spring/spring/commit/ ... 0c12357052
btw you can `easily` override the animation via lua's unitrendering
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Release candidate: Spring 0.81.0

Post by TradeMark »

is this dont-remember-minimized-window-state feature added yet? (makes it impossible to play if you start game while it was previously minimized, unless you open spring.exe manually, resize, and close.)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Release candidate: Spring 0.81.0

Post by Tobi »

The game depends on a file which is not present on your hard disk. That may be a bug in the game.

(Spring now errors about this, as usually it would give weird unrelated errors later on otherwise.)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Release candidate: Spring 0.81.0

Post by lurker »

To clarify a bit: It would give unrelated errors later if and only if it had something important. MA has a dependency on a file that has just music, making it optional. But you likely won't sync in the lobby depending on if you have the optional file. And that's the wrong way to do this. It should be using a widget to load the music if it exists.

tl;dr The hacky thing MA did is now broken.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Release candidate: Spring 0.81.0

Post by Master-Athmos »

I guess SA was about the music...

But for something different: Did you remove the smooth animations (automatic interpolations based on turn / move [NOW] commands followed by a sleep)? I'm getting stop motion animations for units relying on that method...
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Release candidate: Spring 0.81.0

Post by JohannesH »

Yeah best not to touch wind output. Every game using wind is balanced with the current values in mind, not 20% (or whatever) increased values.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Release candidate: Spring 0.81.0

Post by Master-Athmos »

I also have another small issue:
I wrote the constructor's script in a way the stay "open" for a while so they don't have to immediately open/close after finishing a job. Now some of the constructors get a command to start the opening animation a few seconds after giving a move command...

I cannot really tell what causes this as while the system behind the code always is the same but only a few units are affected. I also wasn't able to spot this in another mod yet...
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Release candidate: Spring 0.81.0

Post by R-TEAM »

Hi,

OpenAL32.dll is broken.
The older version, size 170.496 bytes, start but no sound.
The newer version (in 0.81.1 too), size 102.912 bytes,
crashes spring with follow error :
"The application failed to initialize properly (0xc0000005).click on ..."
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Release candidate: Spring 0.81.0

Post by R-TEAM »

Hi,

o.k. -> 0.81.1.1 runs flawles ;)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Release candidate: Spring 0.81.0

Post by Tobi »

Great, thanks for testing it already :-)

Assuming I don't mess up again and no unexpected things happen 0.81.1.2 should be released in an hour or so.
Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Re: Release candidate: Spring 0.81.0

Post by Smiff »

hoijui wrote:
For SpringLobby, make sure springlobby is not running and then edit the config file:
linux: ~/.springlobby/springlobby.conf
Windows (in general): %appdata\.springlobby\springlobby.conf
Windows XP: c:\docs & Settings\username\app data\.springlobby\springlobby.conf
WinXP
there is no .springlobby in %appdata%, only springlobby (without dot). making that change to the config, lobby still reports wrong version. if i delete the config dir and rerun lobby, it creates the dir again but no .conf at all (even after applying settings and exiting). i'm stuck sorry.
don't really want to go back to TASclient either, feels like time to move on..
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Release candidate: Spring 0.81.0

Post by JohannesH »

Can somebody go through this wind change for me again? I dont care how the windmill animation works, but how does it affect their output.
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