New map : FolsomDamSpecial - Page 5

New map : FolsomDamSpecial

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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamSpecial

Post by SirArtturi »

The map still keeps bumping a lot sync errors. Although, after testing, its hard to say whether they are "real" or not...
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New map : FolsomDamSpecial

Post by smoth »

there was some weird deal with the paths folder and you having an old version of the map path precalc could cause an issue.
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hunterw
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Re: New map : FolsomDamSpecial

Post by hunterw »

features
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Re: New map : FolsomDamSpecial

Post by Tobi »

SirArtturi wrote:The map still keeps bumping a lot sync errors. Although, after testing, its hard to say whether they are "real" or not...
Have you tested in 0.81.0?
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SirArtturi
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Re: New map : FolsomDamSpecial

Post by SirArtturi »

Tobi wrote:
SirArtturi wrote:The map still keeps bumping a lot sync errors. Although, after testing, its hard to say whether they are "real" or not...
Have you tested in 0.81.0?
So, this version should fix current sync error problems?
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SirArtturi
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Re: New map : FolsomDamSpecial

Post by SirArtturi »

Ok, version2 is tested further and sync errors are still there pretty clearly. People are playing two different games and its almost half and a half. So, some are synced and some not.

I observed, that first game with no mapoptions made, just a run with default options, caused sync error for only 1 player. Second one, with one option turned on, caused sync error for 2 players. Then third run: Rain gadget and couple other options on, caused total fiasco.

Finally a game, with only one setting turned on afterwards, when battleroom was full and everyone got the map = total fiasco. This would basically mean, that if you dont set the options before anyone joins, it will cause a lot of problems. Now, tell me why so?

I also tested this theory by asking which lobby people were using and sync errors appeared with both of the usergroups. So its not a lobby problem. There must be something broken with mapoptions...
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TradeMark
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Re: New map : FolsomDamSpecial

Post by TradeMark »

pls dont use "special" in the new version thx
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: New map : FolsomDamSpecial

Post by Pxtl »

It might be that map options are completely bugged. Are there any popular maps with mapoptions? Iirc, the only guy really experimenting with them is Smoth, and he can count his player-base on his fingers.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New map : FolsomDamSpecial

Post by smoth »

he is using my stuff as a base. None of the gundam maps produce sync issues.. however, I didn't fool with metal etc though. Is it possible that the engine is doing something wrong or certain lobbies are build script.txt wrong esp old versions of tasclient.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map : FolsomDamSpecial

Post by Beherith »

Weve eliminated script.txt, as one of the desynced players had this as script.txt:

Code: Select all

[GAME]
{
	IsHost=0;
	HostIP=89.236.66.1;
	HostPort=8452;
	MyPlayerName=[omfg]XD;
}
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smoth
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Re: New map : FolsomDamSpecial

Post by smoth »

so why is his map desyncing? did you delete your paths folder artturi?
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Beherith
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Re: New map : FolsomDamSpecial

Post by Beherith »

Hes playing from a fresh spring install. So no dirty paths.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New map : FolsomDamSpecial

Post by Forboding Angel »

SirArtturi wrote:Ok, version2 is tested further and sync errors are still there pretty clearly. People are playing two different games and its almost half and a half. So, some are synced and some not.

I observed, that first game with no mapoptions made, just a run with default options, caused sync error for only 1 player. Second one, with one option turned on, caused sync error for 2 players. Then third run: Rain gadget and couple other options on, caused total fiasco.

Finally a game, with only one setting turned on afterwards, when battleroom was full and everyone got the map = total fiasco. This would basically mean, that if you dont set the options before anyone joins, it will cause a lot of problems. Now, tell me why so?

I also tested this theory by asking which lobby people were using and sync errors appeared with both of the usergroups. So its not a lobby problem. There must be something broken with mapoptions...

Try putting out a version for some friends and you to play without a negative sun direction and see if the sync errors stop. The sun direction sync error bug is an old ghost bug that no one (including the devs) could ever pin to anything. I never got a sync error from this bug but in the games it was generally half and half (one have being sync error free and the other with nothing but sync errors). It's been years since I've heard of it rearing it's ugly head, but try it out nonetheless and see if it makes the sync errors stop (DSD long long ago was also plagued with this issue until Ice fixed it).

If you make that change and it fixes the problem, maybe once and for all it would allow us to nail down the bug.
imbaczek
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Re: New map : FolsomDamSpecial

Post by imbaczek »

test on 0.81RC please.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamSpecial

Post by SirArtturi »

Forboding Angel wrote: Try putting out a version for some friends and you to play without a negative sun direction and see if the sync errors stop. The sun direction sync error bug is an old ghost bug that no one (including the devs) could ever pin to anything. I never got a sync error from this bug but in the games it was generally half and half (one have being sync error free and the other with nothing but sync errors). It's been years since I've heard of it rearing it's ugly head, but try it out nonetheless and see if it makes the sync errors stop (DSD long long ago was also plagued with this issue until Ice fixed it).

If you make that change and it fixes the problem, maybe once and for all it would allow us to nail down the bug.
But that is freaking ridicilous + Can't change sun dir because its really delicately adjusted to allign with texture shadows.

Edit: And that theory has no sense, because there are tons of maps with negative values as sun dir. Why they are working properly then? Thanks for the suggestion though...
imbaczek wrote:test on 0.81RC please.
Can't do that either. Already tried but there were no volunteers to test...

I'm releasing new version out. The heightmap is changed just a slightly to not mess up with later pathings... This is because we tested this theory with 5 players. New test build had nothing else changed but only the heightmap. Not a single sync error appeared.

Edit: So, that actually proves, that the mapoptions work and the map works great without any problems. But what the fuck goes wrong after I make official release?

also, jobjol upload is not replaced but made new one.
Geez, Im getting really paranoid and there's a huge cock growing from my forehead...
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Pxtl
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Re: New map : FolsomDamSpecial

Post by Pxtl »

I never really believed the "negative sun direction" theory. It doesn't make one lick of sense.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamSpecial

Post by SirArtturi »

Ok, It still hasnt fixed! Im just so confused and out of my mind.
Version 3 first run all options on, no single sync error. Second run with all options on default and FAIL!

I need a syncdebug build. This is really breakin my balls...

Edit: Now I just need some volunteers to debug it...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: New map : FolsomDamSpecial

Post by imbaczek »

have you tested with 0.81? if not, don't bother with syncdebug.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: New map : FolsomDamSpecial

Post by KaiserJ »

just to dip in with an encouraging word;

i've seen a lot of games played on this map; it has found wide acclaim within the community! i've even seen, shock of shocks, people trying to vote this map in, while the current map was dsd.

a quick question... i really like the effect you've achieved at the top of the dam with the intersection of the dirt road with the dam top, as well as the way the grass seems to clump at the edge of the dirt. was this achieved with bumpmaps, or was it all shooped? i was very impressed.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New map : FolsomDamSpecial

Post by Jazcash »

KaiserJ wrote: i've seen a lot of games played on this map; it has found wide acclaim within the community! i've even seen, shock of shocks, people trying to vote this map in, while the current map was dsd.
That's just a phase new 16 players maps go through until eventually DSD rolls back into play.
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