New map : FolsomDamSpecial - Page 4

New map : FolsomDamSpecial

All map release threads should be posted here

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New map : FolsomDamSpecial

Post by Pxtl »

TradeMark wrote:what about:

FolsomDamFlooded? since its actually flooded now.
Already exists - that one has water on both sides of the dam.

I'd call it "FolsomDamClosed" since the dam is, apparently, closed - water only exists on one side of the dam.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New map : FolsomDamSpecial

Post by smoth »

Folsom lock.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New map : FolsomDamSpecial

Post by TradeMark »

+1 closed
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New map : FolsomDamSpecial

Post by TradeMark »

lock sounds stupid, it can mean many things too...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New map : FolsomDamSpecial

Post by Pxtl »

TM, you're not seriously starting a flamewar with Smoth over this.

Either way, I'm pretty sure that both dam and locks can open and close, so any such name is good. I just thought that implying that the dam was completely stopping the flow of water would properly convey the idea that there is water only on one side of the dam.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New map : FolsomDamSpecial

Post by smoth »

I would have to participate in order to start a flame war with him.

True but hoover dam has a river at the bottom....
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: New map : FolsomDamSpecial

Post by TradeMark »

what is logically good name isnt always good name in practice

thats also why SpeedBall wasnt called SpeedCircle.... think about it.

Wow? now im starting flame war when i dont agree with smoth lol? moderators already deleted my message about smoth.. lolz... seems like smoth is flammable on these forums... just need to look at him and his eyes are burning already...

"omg you didnt agree with smoth, all run!"
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New map : FolsomDamSpecial

Post by smoth »

oh there was troll bait. still didn't see it lulz didn't happen boo hoo etc..... oh well.. back to talking about arturi's good map.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: New map : FolsomDamSpecial

Post by very_bad_soldier »

I dont care whats the name but I finally managed to play a game on this. One of the most awesome looking maps ever!!
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: New map : FolsomDamSpecial

Post by JohannesH »

Just call it:

Folsom
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: New map : FolsomDamSpecial

Post by Wombat »

no, just call it FolsomDamRemake, nobody will guess !
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamDeluxe

Post by SirArtturi »

New version and hopefully final!

Edit: Ok had to do V2 because of sync problems. pfff...
http://www.springfiles.com/show_file.php?id=2466

However, If you find any bugs or flaws report me asap and let's see if new update is necessary.

A lot of pain and tears making mapoptions. Big thanks to smoth for all the help! I hope them will be useful for future maps. Especially the typemap thingie!

* Changelog from FolsomDamSpecial to Deluxe *

- Name changed from FolsomDamSpecial to FolsomDamDeluxe
- Map options added including:
- Typemap on/off, off default (Gives speedboost of 10% for tanks on dam & roads and 10% for kbots on sand)
- Metal, wind and tidal levels adjusting
- Map hardness level adjusting
- Weatheroptions: Clear or Rain, clear default
- Stretched textures on dam fixed
- Randomly rotated trees
- Tallest trees replaced with slightly smaller ones
- Dam mexes metal income decreased from 3.3/sec to 3.1/sec
- Tidalstrenght increased from 18 to 20
- Fixed maphardness ("Cratering" should be possible from now on)
- Hovers can now pass the "secret" ramp in south too
- Plus a lot of other small tweakings

Screenie of rain option:

Image
Last edited by SirArtturi on 20 Jan 2010, 01:14, edited 1 time in total.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: New map : FolsomDamSpecial

Post by Pxtl »

Should've mentioned you were making another release - I still think this map has too little metal for the appropriate number of players - it requires at least 4 on each team to prevent it from turning into 3 little games (water/land/dam) instead of 1 big one.

edit: nm, incl. metal level adj.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: New map : FolsomDamSpecial

Post by SirArtturi »

Pxtl wrote:Should've mentioned you were making another release - I still think this map has too little metal for the appropriate number of players - it requires at least 4 on each team to prevent it from turning into 3 little games (water/land/dam) instead of 1 big one.

edit: nm, incl. metal level adj.
Now, that is very kinky gameplay issue, which is actually part of this maps gameplay and therefore not even sensible to be changed. Whatsoever, I think that with big metal income it wouldn't be fixed.

And as you noticed, there is always option to adjust the metal levels a bit to make it more suitable for big teams. You need to remember that map is not meant to play 8v8!
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: New map : FolsomDamSpecial

Post by Mav »

I love the map. This is my favorite map to play.

Some complain about how the battle quickly breaks into three smaller battles, but this reminds me of war theatres. Even better, once one theatre becomes successful, they can assist another.

I've seen the dam won through use of sea units: cruise missile ships are a great way to break up that porc. I saw a WIN move in which someone built Behemoths on both geo spots on the dam, and used them to assist north and south while also holding the dam. Very cool.

Last point: WEATHER! What you've done really adds a lot of atmosphere to the map. Great job all around.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New map : FolsomDamSpecial

Post by Jazcash »

Image

Image

Image

Just uploading some screenies taken on my new monitor.
Attachments
Folsom3.png
(3.16 MiB) Downloaded 2 times
Folsom2.png
(2.52 MiB) Downloaded 2 times
Folsom1.png
(2.69 MiB) Downloaded 2 times
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New map : FolsomDamSpecial

Post by Jazcash »

Image
Attachments
Folsom4.png
(2.81 MiB) Downloaded 2 times
Last edited by Jazcash on 20 Jan 2010, 20:17, edited 2 times in total.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: New map : FolsomDamSpecial

Post by Peet »

Nice, new monitors make screenshots so much prettier
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: New map : FolsomDamSpecial

Post by CarRepairer »

Peet wrote:Nice, new monitors make screenshots so much prettier
lol
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