Drifting Methane clouds

Drifting Methane clouds

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Drifting Methane clouds

Post by PicassoCT »

I just imagined som methane clouds drifting over the battlefield, getting ignited by the first shot from outside or inside. Possibel?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Drifting Methane clouds

Post by Google_Frog »

Lua.

Though you can only detect where projectiles are created or destroyed.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Drifting Methane clouds

Post by Argh »

Sounds like something to add to WB. Unit ++ P.O.P.S. ++ Weapon ++ minor Lua to MoveCTRL it some random distance above ground.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Drifting Methane clouds

Post by zwzsg »

TA.

Image
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Drifting Methane clouds

Post by CarRepairer »

This already happens unintentionally in CA when the cloudy lups effect for the Nova faction goes wonky and floats across the map.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Drifting Methane clouds

Post by bobthedinosaur »

lua effect on an invisible gia units with a large death AoE?
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