Disable weapon smoke for fp unit

Disable weapon smoke for fp unit

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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AlienDNA
Posts: 25
Joined: 19 Sep 2005, 13:23

Disable weapon smoke for fp unit

Post by AlienDNA »

I think this one should be relatively easy. I always find it rather bothersome that when riding an intimidator myself taking potshots at my weakling opponent, that the smoke gets in my view, and I just see the plasma-bomb falling on the ground.

Would it be hard to change this? Like making all smoke-emissions from firing weapons invisible from the unit you are currently riding? So that the other player sees the smoke, and you see the smoke of alle the intimidators firing by themselves standing next to you, but just not your own, so you can finally see that bolt in it's gracious arc from the barrel till the enemy base.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I sorta agree here, smoke easilly gets to extremes in high damage units...it looks a bit odd...perhaps a way to limit smoke emitted? or remove it from FP mode view like Alien suggested?

I also want a way to increase muzzleflare size...for tanks and artillery...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

while we are on this...

more images allowed for explosions and muzzle flare


please please please?
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

I want to have multiple explosions with a different timeing. That means, that when for example a Building explodes, there are some small explosions but everyone in a different timedistance, like when first the ammunition explodes and then the reactor.. or so. Cool would be different colors too!
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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

I agree with this, smoke levels should be set seperately from the amount of damage done - i would like to try out something like smoke grenades as a new feature. But this would only work if it actually had the effect of reducing line of sight for units inside the cloud. Being able to obscure a players units from even himself would open up some new strategies...

Any other thoughts on this?
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