That's why Hi-Octane's short tracks with lots of laps helped - some of the tracks were short enough that you would quickly lap the losers, and you could even recover from being lapped on the shortest tracks.Gota wrote:I think its pretty hard to make a racing/combat game cause its hard to make sure there are always cars near by one another on the track.
In many cases ur to far from most cars most of the time...either ur at the front or at the back..
Hell, it had one track with a "suicide" layout (that is, a straight line with checkpoints at each end, so cars are driving head-on at each other)