Please add the Fight command to the Clogger.

Please add the Fight command to the Clogger.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Please add the Fight command to the Clogger.

Post by Pxtl »

I hate selecting a mixed army, ordering "fight" and seeing the cloggers sit still.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Please add the Fight command to the Clogger.

Post by CarRepairer »

Pxtl wrote:I hate selecting a mixed army, ordering "fight" and seeing the cloggers sit still.
It has been suggested to give Clogger a fake weapon to solve this. I recommend instead a widget that converts its fight commands to move commands. It would be trivial to make, more configurable, prevents the use of a fake weapon which could confuse other parts of the game, and best of all everyone loves more widgets.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Please add the Fight command to the Clogger.

Post by JohannesH »

First give a move command to group then fight command, and cloggers will keep moving.

Clicking a mixed army to fight sounds like a bad practice though
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Please add the Fight command to the Clogger.

Post by BaNa »

Im no expert of CA but there seems to be an extra unit behaviour that could be added at this point: Some kind of clogging lua magic that would behave like the fight command but upon an enemy getting into range it would issue movement orders towards said enemy.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Please add the Fight command to the Clogger.

Post by KaiserJ »

make it throw a tiny amount of dirt as a projectile :-)
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Please add the Fight command to the Clogger.

Post by Licho »

Fake weapon is best imo, it could even use autoswarm and rush towards enemy units to block them.

Much better than widget. Also widget would break other things, including transport AI.
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: Please add the Fight command to the Clogger.

Post by quantum »

Maybe canfight=true in the the unit definition file is enough.
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