Map editor tutorial

Map editor tutorial

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Map editor tutorial

Post by Dr.InfernO »

Hello guys this is my first post here so I hope you won't kil me for asking this!

Is there any tutorial of makeing maps? I mean I couldn't find any help for it!
What tools do I need for creating a map, exept the conv tools?
I started searching for a mapeditor because i wanted to convert an old TA Map (64x64) for TA:S.

Greets
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

The wiki is your friend for any documentation you want. A good place to start is in there. There is many tutorials in the Making Maps section of the wiki. Most of them are good, and some even supply pictures.

When planning a map, see aGorms excelent write-up Here.
For making a map in an image editor, see my tutorial Here.
For a complete tutorial on everything to do with making map, go Here. This tutorial is unorganised and hard to follow, but EVERYTHING is in there somewhere.
For planning the resource balance, have a look Here.


If you need any more help after that, feel free to come back and ask. We are here to help.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Currently this is teh only full tutorial but its got a little out of date...

http://taspring.clan-sy.com/wiki/Create_maps

Others are being worked on...

http://taspring.clan-sy.com/wiki/Maps:Tutorial

http://taspring.clan-sy.com/wiki/A_Comp ... g_Tutorial

Hopefully from them you'll be able to peice together how to make a map...

If you need help, SHOUT! I'm on almost everyday, and there are plenty of others that know what there about too.

::EDIT:: Ho Ho Ho... looks like we posted att he same time :-)

aGorm
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

Thank you guys! Why don't you make those guid links stiky?
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Cause I'm not an admin so I cant sticky stuff...

aGorm
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

As well as making them sticky what if we compile a list of the and add them to the registration email?

Oi! Zaphod...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Ok I was unable to modify this thread so I just made a new one with maelstroms text...
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Keep it open so we can add to it whenever we want. Maby we can get some terrain texturing turtorials up and what not.
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