Theres other stuff in mapping that affects balance between unit types besides typemaps so no, you dont have to balance typemaps like that. For example if you made a version of ccr where kbots/infantry get 10% speed boost would they be op?KaiserJ wrote:the one thing that kind of bugs me about typemaps... there needs to be some sort of balance to how they are applied; adding a typemap for vehicles to move faster makes them OP on that specific map unless there is also a an area of typemap to make them slow down...
DsD might make a little more sense if vehicles got a movement penalty on the north area...
am i completely wrong in this? just seems to me there are ways to add a typemap without completely borking balance.
oh and units will always take the "road" if its completely flat and have to travel a fair distance along otherwise uneven terrain; i was pleasantly surprised when i discovered this.
Are hovers op on geyser plains with their 50% speed boost, or tanks useless on brazilian battlefield, or ground units op on ffa maps with roads, or tanks op on folsomdamfinal? Also pls dont say OP, its just annoying & naive imo, just say more powerful or less powerful. :D
And if I want to do a ccr-like map with 2x speed for tanks for more madness, whats wrong with that? Thats not imbalanced in any way its just different gameplay.
And tanks do move slower on most of top part of dsd. ^^