Google_Frog wrote:Not anymore. Only I use units with more than 15s on hold fire.
Fixed.
Seriously, even i had troubles when i ran a bunch of spies into some assault tanks thinking that would counter and they all got revealed and shot. Especially if you try to do several tanks at once. Though, especially with EMP, it does hurt when all your spies EMP the same unit. What we need is...
A. A hold-fire-while-cloaked widget (so spies instantly panic and zap a unit when it reveals them- also for coms, obv, and not for snipers, obv!
B. A dont-emp-it-if-its-already-emp'd thing, especially for spies and some other similiar units (but not for panther, zeus, and probably farraday or venom).