ORTS - Lots of content!

ORTS - Lots of content!

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Saktoth
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ORTS - Lots of content!

Post by Saktoth »

ORTS is an open source RTS engine. Doesnt look like much looking at the page, but they have a lot of models.

Screenshot from 2005:
Image

'ORTS is free software. It is licensed under the GNU public license (GPL).'

The last time that webpage was updated significantly was 2005, but the game is still being worked on at least up to 2009. I cant find any better webpages for it though.

You can get all the content here:
svn://anonymous@bodo1.cs.ualberta.ca:/all/pubsoft/orts_dat

They are in the quake 3 model format, MD3. An MD3 importer for blender can be found here:
http://www.moddb.com/games/quake-iii-ar ... xport-tool

Here is one in spring. Its not much, but its better than a lot of the stuff we are getting on with.

Image

Ill take a look at some others, there are probably at least a few good ones, for chickens and the like.
Last edited by Saktoth on 08 Jan 2010, 20:19, edited 1 time in total.
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zwzsg
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Re: ORTS - Lots of content!

Post by zwzsg »

AFAIK Devourers are still copyrighted by Blizzard.


Wasn't ORTS the name of that project for a better RTS engine that split from Spring and never took off?
Saktoth
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Re: ORTS - Lots of content!

Post by Saktoth »

zwzsg wrote:AFAIK Devourers are still copyrighted by Blizzard.


Wasn't ORTS the name of that project for a better RTS engine that split from Spring and never took off?
Clearly that is a mutalisk.
Tyranid Gargoyle
Flying Alien Queen
Wasp with bat wings

:roll:

Given the liberal history of 'borrowing' even in mainstream RTS's i think we can forgive a bit of derivativeness.
Last edited by Saktoth on 08 Jan 2010, 20:27, edited 4 times in total.
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CarRepairer
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Re: ORTS - Lots of content!

Post by CarRepairer »

AWESOME!
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bobthedinosaur
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Re: ORTS - Lots of content!

Post by bobthedinosaur »

would spring run faster with a blocky non round LOS calculator?
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zwzsg
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Re: ORTS - Lots of content!

Post by zwzsg »

Saktoth wrote:Clearly that is a mutalisk
Oops, yeah sorry. That I could recognize it without even knowing the name show how much an iconic unit it has become!

Image vsImage
Kloot
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Re: ORTS - Lots of content!

Post by Kloot »

zwzsg wrote: Wasn't ORTS the name of that project for a better RTS engine that split from Spring and never took off?
That was OSRTS. ORTS is an AI research platform mostly.
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Argh
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Re: ORTS - Lots of content!

Post by Argh »

Package the MD3s / skins, and I'll be happy to export as much as I can, just like the Glest stuff.
Saktoth
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Re: ORTS - Lots of content!

Post by Saktoth »

Best that you release the Glest stuff first Argh, its better quality generally (though the mobiles have to all be cut up, which requires more UV room and other stuff).

Spring will soon(ish) support importing md3 directly though. :D
Oops, yeah sorry. That I could recognize it without even knowing the name show how much an iconic unit it has become!
The fact that they ripped the zerg of of warhammer 40k, down to the 'wasp-striking' pose lizard tail on a bat-winged unit, and even down to some of the details, like the bone-coloured chitin armour over brightly coloured skin:
Image
Is a testament to how powerful Blizzard are in the cultural consciousness.

Anyway, here are these goofy looking things, probably suitable for chickens, features, or some project though.
Image

And a fairly sub-par turret. :/
Image

You are right about it being Starcraft though zwzsg: The unit list is almost identical. 3 factions, 'terrans, bugs, and pantheon' (mysterious smooth-shape alien guys) etc.
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Argh
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Re: ORTS - Lots of content!

Post by Argh »

The Glest stuff's already in WB, ready to go. I can't export the mobiles- I tried, and Blender crashed on me, every time :P
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zwzsg
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Re: ORTS - Lots of content!

Post by zwzsg »

Now those Tyranids Gargoyles are a much more convincing proof than the first ones.
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MidKnight
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Re: ORTS - Lots of content!

Post by MidKnight »

zwzsg wrote:
Saktoth wrote:Clearly that is a mutalisk
Oops, yeah sorry. That I could recognize it without even knowing the name show how much an iconic unit it has become!

Image vsImage
What about Remobras?
Image
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KaiserJ
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Re: ORTS - Lots of content!

Post by KaiserJ »

nicely discovered.... for my money those flying buggers remind me of the cliffracers from morrowind
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azaremoth
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Re: ORTS - Lots of content!

Post by azaremoth »

Is the content really GPL? On the webpage they are just talking about:
ORTS is free software. It is licensed under the GNU public license (GPL). This means that all source code of ORTS is available, changable, and freely redistributable. It also means that publicly available applications using ORTS source code must also be licensed under the GPL.
They are not too informative about themodels, textures and so on.

It is graet stuff in any case. It would be great if we could use it.
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Pxtl
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Re: ORTS - Lots of content!

Post by Pxtl »

need vertex-based animations in Spring, badly. I haven't touched C++ in a decade, but I'm always tempted to see how hard it would be to get simple interpolated keyframed vertex-based animations (IE Quake 2/3 stuff) onto the existing model parts. Although that approach does tend to produce enormous file sizes compared to using bones (which also makes them too large for vertex shaders, unfortunately).
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smoth
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Re: ORTS - Lots of content!

Post by smoth »

KaiserJ wrote:nicely discovered.... for my money those flying buggers remind me of the cliffracers from morrowind
F@))&@"ing cliff racers!


Neat find but I would not say better than what I am using.
Saktoth
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Re: ORTS - Lots of content!

Post by Saktoth »

azaremoth wrote:Is the content really GPL? On the webpage they are just talking about:
ORTS is free software. It is licensed under the GNU public license (GPL). This means that all source code of ORTS is available, changable, and freely redistributable. It also means that publicly available applications using ORTS source code must also be licensed under the GPL.
They are not too informative about themodels, textures and so on.

It is graet stuff in any case. It would be great if we could use it.
Id say this applies to the content. Its a tad ambiguous but im pretty sure this content was made specifically for the engine and are all the same project: They are as GPL as the rest of it.

I may be wrong, but pending evidence to the contrary i think its a safe good faith assumption that nobody could fault us on. If you're worried about using them and getting them pulled later when someone objects, i'd go hunt down the developers of ORTS (they should still be around) and ask. Im pretty sure the content will be as GPL as the rest of it.
Neat find but I would not say better than what I am using
Uh yeah you dont say. Of course not. You are smoth.


Anyway i might convert a few more of those bugs for the chickens, but most of the sci-fi 'terran' models are really low quality. If anyone wants the ones i've done so far just ask.
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1v0ry_k1ng
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Re: ORTS - Lots of content!

Post by 1v0ry_k1ng »

shrikes/gargoyles from Sacrifice
Saktoth
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Re: ORTS - Lots of content!

Post by Saktoth »

1v0ry_k1ng wrote:shrikes/gargoyles from Sacrifice
Guys get over it, all the stuff you are citing comes after SC and after WH40k. Its well established that SC ripped WH40k off substantially, and ORTS is clearly ripping off SC.
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SpliFF
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Re: ORTS - Lots of content!

Post by SpliFF »

Seriously Mother nature. Stop ripping off computer games!

Image

And BTW. ORTS is actually a very cool concept. From memory it actually seperates client protocols entirely from the server side engine so you can "play" the game using AI, scripts and custom clients written in any network-aware language. They don't consider it cheating, in fact they absolutely encourage it.
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