Feature/alteration request.

Feature/alteration request.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Feature/alteration request.

Post by Sean Mirrsen »

I'm not sure if this currently works like I think it does, but here's how I want it to work.

When playing the Commander - Game Ends (CGE) game mode, what is the actual lose condition? I think the game currently tracks the (presumably) one and only Commander, and scores defeat when it is destroyed. I think it would be more flexible to allow the following condition set: "if no commanders present, and none killed, game continues; if no commanders present, and at least one was killed, game ends". In other words, make it possible to have multiple "commander" units, killing any of which in a CGE game would mean nothing if at least one more remains.

I ask of this primarily because I think of using it in my TC, but it can be used in WW2 mods and some others too.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Feature/alteration request.

Post by Pxtl »

Sean Mirrsen wrote:I'm not sure if this currently works like I think it does, but here's how I want it to work.

When playing the Commander - Game Ends (CGE) game mode, what is the actual lose condition? I think the game currently tracks the (presumably) one and only Commander, and scores defeat when it is destroyed. I think it would be more flexible to allow the following condition set: "if no commanders present, and none killed, game continues; if no commanders present, and at least one was killed, game ends". In other words, make it possible to have multiple "commander" units, killing any of which in a CGE game would mean nothing if at least one more remains.

I ask of this primarily because I think of using it in my TC, but it can be used in WW2 mods and some others too.
Actually, this does make me wonder - if playing "game ends" and you've .taken another player's units so you have 2 commanders, what happens if 1 dies?
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Prosumably victory loss conditions will editable with the awesome pretend future scripting language. What level that will take effect on is beyond me.
Post Reply

Return to “Game Development”