A few things that are needed in the next release.

A few things that are needed in the next release.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

A few things that are needed in the next release.

Post by TA 3D »

Okay I know your trying to fix some things for the next release, but I have a few requests.

1.) Besides fixing the s3o format bugs, could we please have transparency? So we can make windows, leafy branches, trusses, ect...

2.) In the smd file for maps, the detailtex image covers the whole map. I'm asking if we could have it defined by the type map, and be a function of the terrain type.


[TERRAINTYPE0]
{
name=default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
DetailTex=mydetailtex.bmp;

}
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Seconded
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Thirded

ow wait I have to do the work :roll:
It's a good idea but probably not for the next release....
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I agree too...

Also, is it possible to add rocks, more tree types and bushes.
What I mean is, instead of a custom feature. So, a custom
build version of mapcon can use it like the trees and grass.

Does this sound possible?
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Hmm... do detail tex's have to be black and white? it would be nice to bea able to do a whole map this way, just using terrain types to blend parts of the map texture into eachother...
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

FireCrack wrote:Hmm... do detail tex's have to be black and white? it would be nice to bea able to do a whole map this way, just using terrain types to blend parts of the map texture into eachother...
No they can be coloured, but they don't show at a certain distance or in the minimap. So if they change the overall colour or brightness too much then your map may will look dfifferent depending on the view.

I used grey and set the contrast very low on mine, but if you balance the colours carfully it should work ok.

No one ever commented on the theramin

PS Thirded
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

4thed...

Also genblood... its totaly possible... infact I would hazzard even I could add some of teh code in required (though actully prob not, theers always somthing I dont know about...) however i know defining the things is quite easy in the CVS, just a case of adding the reference to them i suspect.

I'm working on some rocks to go on my tree map (obviosly I cant add the big trees in as trees, that would be suicide...) but I'm sure if someone can make a few palm trees and any other type of tree thats thought needed they can be added with minimal hastle.

aGorm
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