Ur definition of Good AI ?

Ur definition of Good AI ?

Here is where ideas can be collected for the skirmish AI in development

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maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Ur definition of Good AI ?

Post by maestro »

my definition :
1. Know how to send mock up message when AI almost win
2. Will shutdown your comp when AI lost (just like what u do when U lost :-) )
3. Distract your attention by give u 'check this porn website' message in the heat of war

So far I found no good AI :(
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Bananage.
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DeathHawk
Posts: 278
Joined: 19 Oct 2005, 02:02

Post by DeathHawk »

lol mate patience This is only the beginging These guys arnt finished yet and i dought any of them will give up with out a fight.

Making an AI is a very difficult task to undertake it takes time patience and a hell of alot of work. :wink:
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

It could be cool to have a list of insults with it that the AI starts yelling once the enemy is breaking through :wink:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'd definitly like a talking AI, kinda like Q3A's bots that reply to certain words.

Perhaps with some inteligence too...but that's too much to ask...lol

Very funny Maestro :lol:
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

We can call it myg0tAI, very funny idea.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

FizWizz wrote:We can call it myg0tAI, very funny idea.
*Sends attack dogs*
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

meh, no good AI whatsoever.... Doesnt even like my cookies
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Give it a certain degree of pre programmed unpredictability, as in it will occasionally not pick the optimal route or whatever they do.
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