Allright, I admit this is my first time doing anything like this, but I decided to start trying to make a CFG file so AAI could play NOTA, However, I thought I almost had it working, but AAI causes spring to crash the instant it finishes building it's first metal extractor, and I don't know anything about the log file, so I was wondering if someone could help me figure out what is going wrong...
I have the log, and I suppose your needing that to understand whats going on...Uh...There, I added the Infolog.txt to the post...
AAI 0.9 mod Config Help Request
Moderators: hoijui, Moderators
AAI 0.9 mod Config Help Request
- Attachments
-
- infolog.txt
- This is the log
- (12.93 KiB) Downloaded 195 times
Re: AAI 0.9 mod Config Help Request
hey! 
The stack trace translation with your infolog failed. this happens sometimes with AIs :/
it means, i can not find out where in the source code the crash happens. to find out, we would have to do one of the following:
either, you compile a debug build of spring, info can be foudn on hte wiki and i would help you (through lobby). or you post your config file and i will try to reproduce the error (i already have a debug build of spring).
the author of AAI (submarine) is not really around anymore. he may show up once every 6 months.
buildbot translated stack trace:
http://buildbot.eat-peet.net/spring/sta ... 32450.html
(failed for AI stack frames)

The stack trace translation with your infolog failed. this happens sometimes with AIs :/
it means, i can not find out where in the source code the crash happens. to find out, we would have to do one of the following:
either, you compile a debug build of spring, info can be foudn on hte wiki and i would help you (through lobby). or you post your config file and i will try to reproduce the error (i already have a debug build of spring).
the author of AAI (submarine) is not really around anymore. he may show up once every 6 months.
buildbot translated stack trace:
http://buildbot.eat-peet.net/spring/sta ... 32450.html
(failed for AI stack frames)
Re: AAI 0.9 mod Config Help Request
Okay, so I need a config file to upload, one seccond...Here you go...This is what I have so far.
rename that to .cfg to try it
rename that to .cfg to try it
- Attachments
-
- NOTA.txt
- (725 Bytes) Downloaded 62 times
Re: AAI 0.9 mod Config Help Request
Last line of config:
This is wrong. Actual unit names should follow that, like:
And it may just be the reason for crash.
Code: Select all
TRANSPORTERS 8
Code: Select all
TRANSPORTERS 2 CORTSHIP ARMTSHIP
Re: AAI 0.9 mod Config Help Request
Ahh, Woops, Thanks I will change that and see if it fixes it.
Re: AAI 0.9 mod Config Help Request
Allright, I Tried it but now the AI didn't even start to work, So I went and manualy found ALL the trabsports, all eight of them, added them to the CFG, saved it, and Now spring is crashing for some reason again, re uploading the fixed CFG so Someone can try to help me now...
- Attachments
-
- NOTA.txt
- Change to .CFG to test it
- (793 Bytes) Downloaded 49 times
Re: AAI 0.9 mod Config Help Request
Ok, let's try this.
1. Remove the transporters line entirely (AAI doesn't use transports yet)
2. Check that all unit names mentioned in config (commanders, scouters, etc) are valid.
1. Remove the transporters line entirely (AAI doesn't use transports yet)
2. Check that all unit names mentioned in config (commanders, scouters, etc) are valid.
Re: AAI 0.9 mod Config Help Request
i have renamed your file NOTA.txt to NOTA161.cfg and copied it to the correct folder, then ran in debugger.
it first builds a mex, and when it finnishes building, it crashes with a SIGSEGV. this happens casue of negative build position coordinates.. i tried to trace back where the error comes from but got lost in AAIs code. it may be cuased by the config file, but just as well could be a problem with AAI in general.. and it for usre is AAIs fault to not catch the error early enough.
someone witt more interest in fixing this could try to hunt the error, or you couls just try what yuri suggested, and see if it helps.
it first builds a mex, and when it finnishes building, it crashes with a SIGSEGV. this happens casue of negative build position coordinates.. i tried to trace back where the error comes from but got lost in AAIs code. it may be cuased by the config file, but just as well could be a problem with AAI in general.. and it for usre is AAIs fault to not catch the error early enough.
someone witt more interest in fixing this could try to hunt the error, or you couls just try what yuri suggested, and see if it helps.