Even more trees - on the fourth day of Xmas
Moderator: Moderators
Re: More trees - on the second day of Xmas
Downloading, and Merry Christmas to you as well!
Re: Even more trees - on the fourth day of Xmas
Well at least we have some proper trees now. These look awesome compared to the old 8 Poly Bushes or w/e :D
Re: Even more trees - on the fourth day of Xmas
@Beherith: IMO, 300 tris is totally fine, even 1000 for something meant to be large enough to see details (at scale) is just fine. 1000 for a bush that's knee-high to a foot soldier... er, not so much.
The deciduous trees I have in WB are generally in the 150 triangle range, but personally I think I was being a bit parsimonious. The main thing is... if possible, keep the skins in the 128-256 range, and where possible, atlas the skins. Atlasing should improve throughput considerably, Spring still loads models in texture-order, IIRC, so that will result in a good improvement in performance. I will atlas the ones you've already done, if that's all right with you, once I've had a chance to look them over and stuff, like I've done with the Glest models.
The deciduous trees I have in WB are generally in the 150 triangle range, but personally I think I was being a bit parsimonious. The main thing is... if possible, keep the skins in the 128-256 range, and where possible, atlas the skins. Atlasing should improve throughput considerably, Spring still loads models in texture-order, IIRC, so that will result in a good improvement in performance. I will atlas the ones you've already done, if that's all right with you, once I've had a chance to look them over and stuff, like I've done with the Glest models.
Re: Even more trees - on the fourth day of Xmas
What do you mean by atlas them? All the textures are set up in the same way. Look at the UVs.
Re: Even more trees - on the fourth day of Xmas
I mean, put them all on as few textures as possible. If they're 128X256, for example, move two sets to a single 256, move some of them down, some up. I haven't taken a look yet, but if, for example, it's possible to get 16 different tree variants to use a single set of 256's, that would be ideal.
Re: Even more trees - on the fourth day of Xmas
2-3 hundred is pretty reasonable. however bear in mind that the spring trees have a sort of lod to them.. we have no way to do lod with features yet. So I say the 2-300 ones are good enough. would be nice if you could make them 100-150 each but eh I am not going to be too picky.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Even more trees - on the fourth day of Xmas
nevermind, i'm stupid.
Re: Even more trees - on the fourth day of Xmas
Ok, out of curiosity i tested all 14 trees evenly distributed over a 2x2 map. Altogether 1000 trees. I got 16 fps. When I reduced all of the textures to 256x128 from 512*256, i only got up to 18 fps 
The 14 trees use 3 texture sets.

The 14 trees use 3 texture sets.
Re: Even more trees - on the fourth day of Xmas
Hrmm, that bad?
Oh, wait, you're talking about the ones in the 1K+ triangle range. There your GPU chokepoint is texels, not textures.
I don't really test like that- those "1K of something" tests aren't anywhere near as useful as testing on a WB map, imo. The texture throughput issue is more of an issue in a scene like that.
Oh, wait, you're talking about the ones in the 1K+ triangle range. There your GPU chokepoint is texels, not textures.
I don't really test like that- those "1K of something" tests aren't anywhere near as useful as testing on a WB map, imo. The texture throughput issue is more of an issue in a scene like that.
Re: Even more trees - on the fourth day of Xmas
These were the low poly ones, from 150-300 tris each.
Re: Even more trees - on the fourth day of Xmas
Hrmm. That seems off, tbh. That's only 300K triangles- not a minor load, but still, very odd. Meh. I'll take a look when I can.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Even more trees - on the fourth day of Xmas
subforum this so it is not lost under future spam
Re: Even more trees - on the fourth day of Xmas
Content of this post has been added to feature resource thread, so no need for the sticky.