Newlines for units description
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Newlines for units description
Not via a lua gadget, built into the engine. The fact that it isn't there already is jsut sad. It's not as if this is a small issue or one we haven't been fighting for quite some time now.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Newlines for units description
Because it should be a default trait within the engine, not one that has to be added to a new mod.
Re: Newlines for units description
Conversely, why lua rather than in the engine? It seems rather basic.
Re: Newlines for units description
I don't even know what you mean by "Newlines for units description". If by that you mean that you think the unit description should be in its own line instead of next to the unit name, separated by a hyphen, like now, then I am strongly against it.
But maybe you mean you want to have new lines in the middle of your unit description? Or something else?
But maybe you mean you want to have new lines in the middle of your unit description? Or something else?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Newlines for units description
Yeah in the middle
"This unit is a badass because it does this \n And this \n Oh fuck me, it does this too?!?"
"This unit is a badass because it does this \n And this \n Oh fuck me, it does this too?!?"
Re: Newlines for units description
fbi/tdf is rather obsolete and nearly deprecated, so i'm not sure if adding such a feature would make sense from an educational point of view 

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Newlines for units description
I use luadefs and I still can't make a newline in the description tag.
I get your point baczek, but the issue still remains.
I get your point baczek, but the issue still remains.
Re: Newlines for units description
Does
Not work?
Note that that form of strings do not interpret \n in the lua language, (whereas "..." do) so that may be the problem also.
Code: Select all
[[This is my unit yo.
This is a newline, yo]]
Note that that form of strings do not interpret \n in the lua language, (whereas "..." do) so that may be the problem also.