(if you do not know gundam's resource system please do not reply.)
So I have an issue in GundamRTS.
I have a custom resource system that doesn't rely on metal points or resource collection. The issue is when a player loses connection/rage quits or when there are not enough players to have an even match. So the solution I have been thinking of is the following:
------------- A --------------
for our first example we will use a 2v4
At the beginning of a match, log the number of players. the side with 2 players gets a 2/4 bonus to basic production and a reduction(not sure) of build cost or powercost.
This would mean that handicap needs not be set. it would be handled by the game automatically.
------------- B --------------
for our second example we will use a 2v2
a player drops from connection issues/rage quits.
- his units are not allowed to be taken, they will stay as they are.
- his ally will get a 2/1 bonus to resource production.
------------- - --------------
so there are of course a way this can be exploited:
- A player uses a second computer to set a dummy player who he will time out in game. That issue is for the host to deal with.
so do you guys think this will be a neat way to handle the issues with players dropping/leaving/having uneven teams?