For some reason, the engine has an extremely wierd way of selecting which mip level of texture to use, and the main reason of map fuglyness is using very low mip levels on cliffs.
I made a map where the first level is normal colored, and the next levels gradually fade to black.
Level 1: original
level 2 25% black
3: 50%
4: 75%
5-11: all black
Allow me to show the results:



If anyone wants to test on their own, here is the test map:
http://beherith.eat-peet.net/stuff/dsu.sd7
btw ignore the funny looking grass, its because i run in windowed and alt tab during load.