Krystal maps

Krystal maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Krystal maps

Post by Gota »

Has there been any news about allowing land to reflect light?
This would allow to make very nice maps with ice or crystal floors.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Krystal maps

Post by smoth »

specular shader on map. nope no news.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Krystal maps

Post by Neddie »

I asked for that in... 2006? When did I release Imperfect? Damn long time ago.

Wait for the next map format, space cowboy.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Krystal maps

Post by manolo_ »

i like the idea
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Krystal maps

Post by hunterw »

i remember asking for this too at some point, but sadly dont have enoguh skillz/effort to try and program it :?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Krystal maps

Post by smoth »

we had it with sm3
Image
click for larger.
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click for larger.

Hell we even had NORMAL MAP SUPPORT
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click for larger.
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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Krystal maps

Post by Saktoth »

Had? :(
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Krystal maps

Post by smoth »

HAD
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Krystal maps

Post by PicassoCT »

than the gods abandoned us, ungratefull children we are, not to play with there shinynew toy
beggars
under
great
gifts
yearning
for moar we are. Lots of drama, we should write operas once we have the resources, and find it simple enough to use.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Krystal maps

Post by smoth »

PicassoCT wrote: beggars
under
great
gifts
yearning
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Krystal maps

Post by hunterw »

PicassoCT wrote:than the gods abandoned us, ungratefull children we are, not to play with there shinynew toy
beggars
under
great
gifts
yearning
for moar we are. Lots of drama, we should write operas once we have the resources, and find it simple enough to use.
:shock:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Krystal maps

Post by Forboding Angel »

Crystal tileset map I did a while back called "Glass Dreams"

Image
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Krystal maps

Post by SirArtturi »

This makes panda sad...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Krystal maps

Post by smoth »

SirArtturi wrote:This makes panda sad...
You telling me? I have been annoying people to try and keep the memory of sm3 alive for years now... when people start these threads I die a little inside.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Krystal maps

Post by PicassoCT »

thats why it aint easy, it has to be simple as ms paint to use, the simplier the moar it is used, the more it is used, the moar peopl annoy programmers into improving it. Thats why complex programs grow out of simple gadgets..
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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Krystal maps

Post by Panda »

smoth wrote:
PicassoCT wrote: beggars
under
great
gifts
yearning
:lol:
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Krystal maps

Post by Kloot »

You ask for it, you'll get it (eventually):
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NOTE: to keep the highlights under control (or have them show up only in those areas representing snow/metal/whatever) you will need to create at least a heightmap-sized texture. The specular component will be disabled by default if you don't provide one.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Krystal maps

Post by Gota »

niiiiiiiiiiiceeeeeee
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Krystal maps

Post by Jazcash »

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Krystal maps

Post by PicassoCT »

Asking for sm3 isnt normal, but on Crystal Maph it is!
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