No, I mean all units. for example, a com walking directly into a scout would take half half it's damage off every second spent walking into it. If not squishing it flat ^_^TradeMark wrote:they already do that. newbie.JAZCASH wrote:I say any unit bigger than another should do damage when they collide. The damage should be relative to the proportional difference in size.
juggernaut cant go over dragonteeths
Moderator: Content Developer
Re: juggernaut cant go over dragonteeths
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: juggernaut cant go over dragonteeths
But not enough, they don't do damage when colliding at walking speed.TradeMark wrote:they already do that. newbie.JAZCASH wrote:I say any unit bigger than another should do damage when they collide. The damage should be relative to the proportional difference in size.

Re: juggernaut cant go over dragonteeths
yeah, now try to make stumpy spam, and all your units will explode when you try to send them anywhere, since they all collide each other.
now jaz is sad. no moar stumpy spam ;_;
now jaz is sad. no moar stumpy spam ;_;
Re: juggernaut cant go over dragonteeths
God damn it man learn to read. I said, if units are bigger than something they'll slowly lose small percentages of damage. Not *Collision, BOOM, insta-death".TradeMark wrote:yeah, now try to make stumpy spam, and all your units will explode when you try to send them anywhere, since they all collide each other.
now jaz is sad. no moar stumpy spam ;_;
Re: juggernaut cant go over dragonteeths
that doesnt make any sense and is unrealistic
Re: juggernaut cant go over dragonteeths
Jugg needs small speeed buff and less powerful version of krog crush. Or just dobule its DPS for all weapons making it good as mobile defense tower.
Its should crush DTs ofc too.
Its super useless atm.
Its should crush DTs ofc too.
Its super useless atm.
Re: juggernaut cant go over dragonteeths
Look, if you're a flea or something, and you have a Com which is say, maybe 10* the size of you walking straight into you, you wouldn't like it very much.TradeMark wrote:that doesnt make any sense and is unrealistic
Re: juggernaut cant go over dragonteeths
commander is basically a wall that doesnt move.. why would i drive my flea at wall?
Re: juggernaut cant go over dragonteeths
So you don't move your Com? Jesus Christ you would make this complicated.TradeMark wrote:commander is basically a wall that doesnt move.. why would i drive my flea at wall?
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: juggernaut cant go over dragonteeths
Yes, and the flea runs away. 

Re: juggernaut cant go over dragonteeths
i move the com, but its so slow you cant see if its moving or notJAZCASH wrote:So you don't move your Com? Jesus Christ you would make this complicated.TradeMark wrote:commander is basically a wall that doesnt move.. why would i drive my flea at wall?
Re: juggernaut cant go over dragonteeths
I officially crown you, retarded.TradeMark wrote:i move the com, but its so slow you cant see if its moving or notJAZCASH wrote:So you don't move your Com? Jesus Christ you would make this complicated.TradeMark wrote:commander is basically a wall that doesnt move.. why would i drive my flea at wall?
Re: juggernaut cant go over dragonteeths
Jaz stfu
Why the hell would that be fun gameplay
Why the hell would that be fun gameplay
Re: juggernaut cant go over dragonteeths
because hes retarded
Re: juggernaut cant go over dragonteeths
I never said it would be fun. It's just, you guys are talking realism.JohannesH wrote:Jaz stfu
Why the hell would that be fun gameplay
Re: juggernaut cant go over dragonteeths
if we wanted realism, we would shut off the computer and go out...
Re: juggernaut cant go over dragonteeths
Then this topic can be deleted and we can move on.TradeMark wrote:if we wanted realism, we would shut off the computer and go out...
Re: juggernaut cant go over dragonteeths
jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome
Edit: and the commander should kick things it walks into, like scouts and peewees etc
Edit: and the commander should kick things it walks into, like scouts and peewees etc
Re: juggernaut cant go over dragonteeths
are you fucking retarded or what? read the fucking topic title again.JAZCASH wrote:Then this topic can be deleted and we can move on.TradeMark wrote:if we wanted realism, we would shut off the computer and go out...
+1 !!!!Warrior wrote:jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome
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- Posts: 30
- Joined: 15 Mar 2008, 05:19
Re: juggernaut cant go over dragonteeths
The way it walks, it probably has little wheels to help it along. It just sort of shuffles along. Get off your chair, and stamp your feet against the ground. Then shuffle around and see if you get the same effect.Warrior wrote:jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome
Speaking of wheels, why aren't there treaded T3s?