What about a Starcraft mod?
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What about a Starcraft mod?
The title is self explanatory...
Im not a programmer, so, if someone knows how to do mods, please, try to recreate one of the best rts games of all the history (With OTA, of course)
Im not a programmer, so, if someone knows how to do mods, please, try to recreate one of the best rts games of all the history (With OTA, of course)
Re: What about a Starcraft mod?
Practically MTR. Blizzard would kill any direct clone and noone seems to bother to actually make it.
Re: What about a Starcraft mod?
this is not an ota website. It is the spring engine siteWolfword wrote: (With OTA, of course)
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Re: What about a Starcraft mod?
Even if you ignore the work and the IP issues you're left with the task of making Spring act like Starcraft. Spring has complexities such as physics, hit volumes, aiming code, different pathing etc.. and I doubt you'd be able to remove all of it.
I've never seen one about Starcraft. Although "What about a (insert commercial game) mod" could be MTR.Practically MTR.
That "(With OTA, of course)" is ambiguous. It could mean that starcraft is one of the best games along with OTA. There is nothing wrong complementing OTA on the Spring forums.smoth wrote:this is not an ota website. It is the spring engine siteWolfword wrote: (With OTA, of course)
Re: What about a Starcraft mod?
Hi, you have just come into our forum and broken like 10 taboos in about 6 lines, automatically marking yourself as a lazy inarticulate noob. Congratulations, if you ever want anyone here to respect you, you've now made it much more difficult for yourself.
Just to point out your mistakes:
- Post is effectively a single run-on sentence.
- By writing "The title is self explanatory..." you imply that the rest of the forum is populated by morons.
- Also with "The title is self explanatory...", you skip the process of relating which parts of StarCraft you would like to translate into your game, leaving us to assume you actually mean "Make StarCraft for the Spring Engine"... which, as ha been mentioned, would get you sued back to the stone-age.
- Again, with "The title is self explanatory...", you basically provide ZERO effort whatsoever, and round these parts if your intro post doesn't contain an exhaustive design document we just assume you are a lazy fanboi who is basically begging someone else to do all the work for you. You enhance this image with the "I can't program" line which shows us you don't want to put in the needed effort to LEARN the skills needed to build a game for the Spring engine.
- You called it a StarCraft Mod when the more correct terminology is "Game".
- Again with "...please, try to recreate..." you are basically begging someone to do all the work for you.
- Also with "Im not a programmer" you show your lack of knowledge of game development, effectively trivializing the contributions of modelers and texture artists.
Now, I'm sure at least some of these assumptions are inaccurate and are just the result of you failing to articulate yourself effectively... but if you're not willing to design the game, texture, model or script units... go play BA on DSD with the rest of the noobs.
Just to point out your mistakes:
- Post is effectively a single run-on sentence.
- By writing "The title is self explanatory..." you imply that the rest of the forum is populated by morons.
- Also with "The title is self explanatory...", you skip the process of relating which parts of StarCraft you would like to translate into your game, leaving us to assume you actually mean "Make StarCraft for the Spring Engine"... which, as ha been mentioned, would get you sued back to the stone-age.
- Again, with "The title is self explanatory...", you basically provide ZERO effort whatsoever, and round these parts if your intro post doesn't contain an exhaustive design document we just assume you are a lazy fanboi who is basically begging someone else to do all the work for you. You enhance this image with the "I can't program" line which shows us you don't want to put in the needed effort to LEARN the skills needed to build a game for the Spring engine.
- You called it a StarCraft Mod when the more correct terminology is "Game".
- Again with "...please, try to recreate..." you are basically begging someone to do all the work for you.
- Also with "Im not a programmer" you show your lack of knowledge of game development, effectively trivializing the contributions of modelers and texture artists.
Now, I'm sure at least some of these assumptions are inaccurate and are just the result of you failing to articulate yourself effectively... but if you're not willing to design the game, texture, model or script units... go play BA on DSD with the rest of the noobs.
Re: What about a Starcraft mod?
there is nothing ambiguous at allGoogle_Frog wrote:That "(With OTA, of course)" is ambiguous. It could mean that starcraft is one of the best games along with OTA. There is nothing wrong complementing OTA on the Spring forums.smoth wrote:this is not an ota website. It is the spring engine siteWolfword wrote: (With OTA, of course)
Re: What about a Starcraft mod?
Hey, don't assault the newbie with a wall of text!SinbadEV wrote:Hi, you have just come into our forum and broken like 10 taboos in about 6 lines, automatically marking yourself as a lazy inarticulate noob. Congratulations, if you ever want anyone here to respect you, you've now made it much more difficult for yourself.
Just to point out your mistakes:
- Post is effectively a single run-on sentence.
- By writing "The title is self explanatory..." you imply that the rest of the forum is populated by morons.
- Also with "The title is self explanatory...", you skip the process of relating which parts of StarCraft you would like to translate into your game, leaving us to assume you actually mean "Make StarCraft for the Spring Engine"... which, as ha been mentioned, would get you sued back to the stone-age.
- Again, with "The title is self explanatory...", you basically provide ZERO effort whatsoever, and round these parts if your intro post doesn't contain an exhaustive design document we just assume you are a lazy fanboi who is basically begging someone else to do all the work for you. You enhance this image with the "I can't program" line which shows us you don't want to put in the needed effort to LEARN the skills needed to build a game for the Spring engine.
- You called it a StarCraft Mod when the more correct terminology is "Game".
- Again with "...please, try to recreate..." you are basically begging someone to do all the work for you.
- Also with "Im not a programmer" you show your lack of knowledge of game development, effectively trivializing the contributions of modelers and texture artists.
Now, I'm sure at least some of these assumptions are inaccurate and are just the result of you failing to articulate yourself effectively... but if you're not willing to design the game, texture, model or script units... go play BA on DSD with the rest of the noobs.
Re: What about a Starcraft mod?
Wolfword: I think the reason most people are viewing this in a negative light is that this has been brought up many times before. (yes, even specifically starcraft, googlefrog. I cba to search for it but it wasn't too far back) and people get tired of hearing the same things over and over again.
In addition to IP issues, why would you want to RE-create "one of the best rts games of all the history". It is good because of the many elements that make a game fun were integrated so nicely. If you take something and change it, its not the same anymore -- and won't be as good or better unless all the parts are improved or similar quality. Why don't you just keep playing starcraft? (serious question, not rhetorical)
Second thing is you present an ambiguous question. People don't want to do your work for you, even if you ask nicely. "What about a Starcraft mod?" isn't even a real question. You don't have to be overly intelligent to create a mod/game, but if you can't even put in the effort of asking a question on the forums, you won't put in the effort to make a game. And as I mentioned before, people don't take kindly to requests for work especially when you can't contribute.
In addition to IP issues, why would you want to RE-create "one of the best rts games of all the history". It is good because of the many elements that make a game fun were integrated so nicely. If you take something and change it, its not the same anymore -- and won't be as good or better unless all the parts are improved or similar quality. Why don't you just keep playing starcraft? (serious question, not rhetorical)
Second thing is you present an ambiguous question. People don't want to do your work for you, even if you ask nicely. "What about a Starcraft mod?" isn't even a real question. You don't have to be overly intelligent to create a mod/game, but if you can't even put in the effort of asking a question on the forums, you won't put in the effort to make a game. And as I mentioned before, people don't take kindly to requests for work especially when you can't contribute.
Re: What about a Starcraft mod?
Why, he's not going to read it anyway... and it's a lot better then what I wanted to say... not that I should talk... I haven't made anything close to a Spring Game since the Chess mod... and then when Lua came around that would have allowed me to make it actually work with arbitration and stuff I just chickened out and meanwhile I have posted like 500 "I have this great idea for a Game, please make it for me" posts my self... but I've never claimed not to be hypocritical.KDR_11k wrote:Hey, don't assault the newbie with a wall of text!SinbadEV wrote:Hi, you have just come into our forum and broken like 10 taboos in about 6 lines, automatically marking yourself as a lazy inarticulate noob. Congratulations, if you ever want anyone here to respect you, you've now made it much more difficult for yourself.
Just to point out your mistakes:
- Post is effectively a single run-on sentence.
- By writing "The title is self explanatory..." you imply that the rest of the forum is populated by morons.
- Also with "The title is self explanatory...", you skip the process of relating which parts of StarCraft you would like to translate into your game, leaving us to assume you actually mean "Make StarCraft for the Spring Engine"... which, as ha been mentioned, would get you sued back to the stone-age.
- Again, with "The title is self explanatory...", you basically provide ZERO effort whatsoever, and round these parts if your intro post doesn't contain an exhaustive design document we just assume you are a lazy fanboi who is basically begging someone else to do all the work for you. You enhance this image with the "I can't program" line which shows us you don't want to put in the needed effort to LEARN the skills needed to build a game for the Spring engine.
- You called it a StarCraft Mod when the more correct terminology is "Game".
- Again with "...please, try to recreate..." you are basically begging someone to do all the work for you.
- Also with "Im not a programmer" you show your lack of knowledge of game development, effectively trivializing the contributions of modelers and texture artists.
Now, I'm sure at least some of these assumptions are inaccurate and are just the result of you failing to articulate yourself effectively... but if you're not willing to design the game, texture, model or script units... go play BA on DSD with the rest of the noobs.
Re: What about a Starcraft mod?
I am more pissed that we are yet again discussing this topic
Re: What about a Starcraft mod?
Ok guys, sorry about my bad way of "writing a post" and every thing that you wrote. I KNOW that this thing was talked about in another post, but now I want to explain me my ideas. (This is my first post on my life and I am a Newbie in the game) (My name in the game is the same name)
First of all, I dont want an EXACT copy of the game (Blizzard will erase it or something like that) Im only trying to obtain a kinda "Related game" (With some units and only terrans) Of course, we cant use exactly the same models, so, the good modelers can do an "Alter-Ego" of these units.
And for the guy that wrote the "Wall of Rules and Defects of my Post":
I read it (Completely) And I must say thanks. Now, i will take in account all the things that you said.
And maps: In my opinion, we dont need to use the original maps of the game. Its fine with the donwloadable content.
First of all, I dont want an EXACT copy of the game (Blizzard will erase it or something like that) Im only trying to obtain a kinda "Related game" (With some units and only terrans) Of course, we cant use exactly the same models, so, the good modelers can do an "Alter-Ego" of these units.
And for the guy that wrote the "Wall of Rules and Defects of my Post":
I read it (Completely) And I must say thanks. Now, i will take in account all the things that you said.
And maps: In my opinion, we dont need to use the original maps of the game. Its fine with the donwloadable content.
Re: What about a Starcraft mod?
Why don't you just post this in every thread from now on.momfreeek wrote:drama queens
Re: What about a Starcraft mod?
Wolfword, I am going to be nice.
No
The "good" modelers all have our own projects.
Models alone can take roughly 10-20 hours each including textures. This does not include time for animation.
The code behind it would be a lot of work.
No, ripping the maps is not an option.
We are not for a lack of ideas, we suffer from a lack of people who make the effort to get the shit done. You are entirely uneeded here.
Go read the old threads. The answer is no.
No
The "good" modelers all have our own projects.
Models alone can take roughly 10-20 hours each including textures. This does not include time for animation.
The code behind it would be a lot of work.
No, ripping the maps is not an option.
We are not for a lack of ideas, we suffer from a lack of people who make the effort to get the shit done. You are entirely uneeded here.
Go read the old threads. The answer is no.
- 1v0ry_k1ng
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Re: What about a Starcraft mod?
Starcraft only costs like 1.99
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: What about a Starcraft mod?
Not to mention the real kicker with 'remake this game' requests: Why don't you just go play the original game? Admittedly slightly hypocritical in a forum about a game made originally as a remake of another game, but still; Spring was (to my knowledge) originally made as an extension to the Replayer thingie, as was more a case of giving more modding options / full 3d for players to mess around with. Remember that the possibility of TA getting an (official) sequel was and has been impossible for a very long time.
With Starcraft, though, there's no need:
With Starcraft, though, there's no need:
- Starcraft 2 will be out at Some Point (is it out already? I haven't been paying attention); hence it's getting remade anyway, and by professionals
- Blizzard will C&D you
- Everyone will get up and shout 'IT'S DIFFERENT NOW IT SUCKS'. Because it's Starcraft and Starcraft is apparently the Holy Grail of RTS balancing... (I haven't played it)
- Blizzard will C&D you
- Spring as an engine isn't that well suited to it, as smoth noted. Also, Blizzard will C&D you.
Re: What about a Starcraft mod?
Mmh... no, Starcraft is not the graal of rts balancing.
The fact is Starcraft is made like a chess game : Each unit can be used for one and only one purpose.
When a player use it is a way Big B. don't though in advance, this is called a winning strategy and other players need weeks or even months (sometimes more) before find something to beat it, because it's hard to master AND the game don't have anything to counter.
In games like TA, physic govern the game. In Starcraft, it's mathematics.
When a Starcraft player try TA, he is often overwhelmed by the possibilities, then by the necessary tactics and strategies (if you think you don't need strategy in TA, you have already lost) : Units don't hit automatically, nearly all units are polyvalent is some way (with a lot of luck, you can kill aiplanes with arty).
For en this post, i just say you don't have to copy Starcraft for make a Starcraft game. They just oppose ferals, intellectuals and standards sides.
Warhammer do the same thing. You can easilly do the same thing.
Hell, you can even play the Chickens in CA (Chickens are what the Zerg and the Tyranids want to be when grow up.
The fact is Starcraft is made like a chess game : Each unit can be used for one and only one purpose.
When a player use it is a way Big B. don't though in advance, this is called a winning strategy and other players need weeks or even months (sometimes more) before find something to beat it, because it's hard to master AND the game don't have anything to counter.
In games like TA, physic govern the game. In Starcraft, it's mathematics.
When a Starcraft player try TA, he is often overwhelmed by the possibilities, then by the necessary tactics and strategies (if you think you don't need strategy in TA, you have already lost) : Units don't hit automatically, nearly all units are polyvalent is some way (with a lot of luck, you can kill aiplanes with arty).
For en this post, i just say you don't have to copy Starcraft for make a Starcraft game. They just oppose ferals, intellectuals and standards sides.
Warhammer do the same thing. You can easilly do the same thing.
Hell, you can even play the Chickens in CA (Chickens are what the Zerg and the Tyranids want to be when grow up.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: What about a Starcraft mod?
...Hold on, are we talking about gameplay styles or visual styles here? I'm getting confused.
Re: What about a Starcraft mod?
Gameplay-wise... it'd take me maybe a week to duplicate most of the functionality of StarCraft. I just don't see the point, it's not that interesting.
Re: What about a Starcraft mod?
Sorry, I know this might be just a matter of miscommunication, but are you implying that Warhammer 40K copied StarCraft?vampi3 wrote:Warhammer do the same thing. You can easilly do the same thing.
Hell, you can even play the Chickens in CA (Chickens are what the Zerg and the Tyranids want to be when grow up.