Requesting Auto-Generated Mod Web - Page 2

Requesting Auto-Generated Mod Web

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Good news! It almost works! I can get it to open up a mod file, read in the unit data and build tree and output a load of HTML files, that all cross reference each other with who can build who. It again needs yet another total re-write as the current code is a MASSIVE hack job, and is no where near good enough. The HTML is currently hard coded in, and is not customisable in any way. And its ugly. When I get some of these issues cleaned up, I will release a very primitive Beta version, but its not even ready for that yet. But I should release a very primitive version on the weekend, if not sooner.

And Storm, your welcome to help as soon as i release the Beta version, but untill then I think that the code will be so dirty it would probably rot your eyes out. Oh, and its in Visual Basic, so unless you know VB you wont really be able to help.

Stay tuned for more updates soon!
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Maelstrom wrote:... Oh, and its in Visual Basic, ...
Visual Basic 6.0 or .Net?
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

VB 6.0

I have almost cleaned the code up, so I might actually be able to release it to night. Turns out it was not as bad as I had origionally thought. But Now I have to go through and re-write some more of my code, to implement some propper error checking. Error checking kinda sucked up till now. So expect a very basic release either tonight or tommorow.
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Post Reply

Return to “General Discussion”