an idea to reduce micro management.
have a filter for commands and constructions for any unit being guarded
say i order a construction somewhere, the capable guard unit(s) go to work
it would also be convenient if the units return to guard status once they are finished, which could be an option
play-time command inheritance
Moderator: Moderators
Re: play-time command inheritance
Can be relatively easily done as a Lua widget.
Re: play-time command inheritance
ok i will have a look
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Re: play-time command inheritance
I think you are asking for something that already works. If you set constructor units to guard another constructor, they will inherit its orders, for example they will help build stuff, or reclaim, or do whatever it is doing.
If you mean "guard" as in units that are just around your base (not specifically given the command to guard another unit) then you can set your constructors to patrol and they will reclaim or assist whatever comes across their path, and then continue to patrol when they are done.
If you mean "guard" as in units that are just around your base (not specifically given the command to guard another unit) then you can set your constructors to patrol and they will reclaim or assist whatever comes across their path, and then continue to patrol when they are done.
Re: play-time command inheritance
But they only contribute build power, they don't wander off immediately and start any construction.
Re: play-time command inheritance
Wasn't there something similar in the now-removed helper AIs?
Re: play-time command inheritance
yeah its called central build ai and its on the widgetdatabase. u give some cons the group q and then an order (e.g. windfarms, mt-rows) every con will make a windfarm, assist the next con in the group until all winds/mts are built