play-time command inheritance

play-time command inheritance

Requests for features in the spring code.

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c_rex
Posts: 13
Joined: 11 Dec 2009, 02:01

play-time command inheritance

Post by c_rex »

an idea to reduce micro management.

have a filter for commands and constructions for any unit being guarded

say i order a construction somewhere, the capable guard unit(s) go to work

it would also be convenient if the units return to guard status once they are finished, which could be an option
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: play-time command inheritance

Post by Rafal99 »

Can be relatively easily done as a Lua widget.
c_rex
Posts: 13
Joined: 11 Dec 2009, 02:01

Re: play-time command inheritance

Post by c_rex »

ok i will have a look
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: play-time command inheritance

Post by luckywaldo7 »

I think you are asking for something that already works. If you set constructor units to guard another constructor, they will inherit its orders, for example they will help build stuff, or reclaim, or do whatever it is doing.

If you mean "guard" as in units that are just around your base (not specifically given the command to guard another unit) then you can set your constructors to patrol and they will reclaim or assist whatever comes across their path, and then continue to patrol when they are done.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: play-time command inheritance

Post by lurker »

But they only contribute build power, they don't wander off immediately and start any construction.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: play-time command inheritance

Post by JohannesH »

Wasn't there something similar in the now-removed helper AIs?
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: play-time command inheritance

Post by Tribulex »

sigh.

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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: play-time command inheritance

Post by manolo_ »

yeah its called central build ai and its on the widgetdatabase. u give some cons the group q and then an order (e.g. windfarms, mt-rows) every con will make a windfarm, assist the next con in the group until all winds/mts are built
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