Spring 0.80.2 crash after Parsing Definitions

Spring 0.80.2 crash after Parsing Definitions

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jabucko
Posts: 4
Joined: 04 Jun 2009, 06:20

Spring 0.80.2 crash after Parsing Definitions

Post by jabucko »

Segmentation fault.
My PC: Ubuntu 8.10 64bit
HDD 250GB
1GB RAM
Ati Radeon x550 Sapphire
Processor AMD Athlon 64 3800+ (2400MHz)

This is a infolog.txt:

Code: Select all

Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/jakub/.springrc"
OS: Linux
OS: 64bit native mode
Using read-only  data directory: /usr/games/
Using read-write data directory: /home/jakub/.spring/
Using read-only  data directory: /usr/lib/spring/
Using read-only  data directory: /usr/share/games/spring/
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /usr/share/games/spring/packages
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/lib/spring/packages
Scanning: /home/jakub/.spring/maps
Scanning: /home/jakub/.spring/base
Scanning: /home/jakub/.spring/mods
Scanning: /home/jakub/.spring/packages
Scanning: /usr/games/maps
Scanning: /usr/games/base
Scanning: /usr/games/mods
Scanning: /usr/games/packages
Video mode set to  1024 x 768 / 32 bit
[      0] SDL:  1.2.12
[      0] GL:   2.1.8087 Release
[      0] GL:   ATI Technologies Inc.
[      0] GL:   Radeon X300/X550/X1050 Series
[      0] GLEW: 1.5.0
[      0] ATI hacks enabled
[      0] Connecting to local server
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     OpenAL Community
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   OpenAL Soft
[      0] Sound:   AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     ALSA Software on default
[      0] Sound:   Available Devices:  
[      0] Sound:                       ALSA Software on default
[      0] Sound:                       ALSA Software on HDA NVidia
[      0] Sound:                       OSS Software
[      0] Sound:                       Wave File Writer
[      0] Starting demo recording
[      0] Using map DeltaSiegeDry.smf
[      0] Recording demo demos/local_20090829_145711_DeltaSiegeDry_0.80.2.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V7.00
[      0] Using mod archive BA700.sd7
[      0] Became player 0 (team 0, allyteam 0)
[      0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] Loading all definitions:  0.739000
[      0] Segmentation fault (SIGSEGV) in spring 0.80.2.0
Stacktrace:
/usr/games/spring [0x8f3887]
/lib/libc.so.6 [0x7f99db1240a0]
/usr/lib/dri/fglrx_dri.so [0x7f99d5c84713]
/usr/lib/dri/fglrx_dri.so [0x7f99d582f9a2]
/usr/games/spring [0x6676e4]
/usr/games/spring [0x66883a]
/usr/games/spring [0x4cfd2e]
/usr/games/spring [0x4695c6]
/usr/games/spring [0x4698c5]
/usr/games/spring [0x89ed2d]
/usr/games/spring [0x8a5112]
/usr/games/spring [0x8e8890]
/lib/libc.so.6(__libc_start_main+0xe6) [0x7f99db10f466]
/usr/games/spring [0x44a5a9]
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
??:0
Thanks for help.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.80.2 crash after Parsing Definitions

Post by imbaczek »

update drivers and disable bump water and fpsmanager widget.
jabucko
Posts: 4
Joined: 04 Jun 2009, 06:20

Re: Spring 0.80.2 crash after Parsing Definitions

Post by jabucko »

Thanks

I disabled BumpMapped Water and now it working. FPSManager was disabled in-game. How to disable widgets, when i'm not ingame?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.80.2 crash after Parsing Definitions

Post by imbaczek »

you need to edit LuaUI/Config/modname.lua in your spring data dir.
jabucko
Posts: 4
Joined: 04 Jun 2009, 06:20

Re: Spring 0.80.2 crash after Parsing Definitions

Post by jabucko »

ok thanks
amberika
Posts: 1
Joined: 11 Dec 2009, 11:02

Re: Spring 0.80.2 crash after Parsing Definitions

Post by amberika »

Will this cpu work on a new built computer? I am planning to build a new computer but keeping the same HD, CD drive and cpu. Will my old cpu (Pentium D 2.8ghz duel core) in my dell xps 400 work with my new computer?
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