Random WIP 2006-2011 - Page 241

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Seriously... I hate the fucking spring map format.


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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

those buildings are pro :shock:
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

:shock: yeah they rock, so i tested to texture 1 by myself :P
4th Texture Ever !! :)

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Yeah i know my renders are shiny and fugly but i think i did a good job so far :) 1408 polys.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

LordLemmi wrote::shock: yeah they rock, so i tested to texture 1 by myself :P
4th Texture Ever !! :)

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Yeah i know my renders are shiny and fugly but i think i did a good job so far :) 1408 polys.

Liking it but it seems awfully familiar....
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Even if it was inspired by C's model it doesn't mean its any worse cause of it.
Nice model.
isnt it a bit dark though?Would it look ok in game?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Any chance those are going to be released under a permissive liscence, Lemmi?
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Random WIP

Post by Google_Frog »

This time it doesn't look like a gundam face.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Thank you for the new CA Logos bot factory, ;)
Will you let us use it?

That said, some criticisms.

1: SHADING :o
2: That green metal looks quite unrealistic.
3: try using more color variety, and making brighter, more realistic textures. Look at some pictures of the real thing for inspiration:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I did some real hangars and sak said that isn't really the style he needs. I can understand that.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

MidKnight wrote:Thank you for the new CA Logos bot factory, ;)
Will you let us use it?
Dont be presumptuous. D: Its quite likely they are built specifically for his mod.

Regardless of the fact that there already is a new model for the Logos bot factory, CA units simply wont fit out that front door. It would need to split down the middle or open like a can to be really suitable.
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

dude, check out this map smoth is working on:

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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

you browse my forum?
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

lemmi, i smell the new lvl2-arm-bot-lab and really good work btw
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

If someone want to script it sure ca can get it :) i will use it in my mod too but dunno if it fits to ca :)
Thanks for the Comments so far !!
And i try my best to create some good looking textures its hard without exp... And i havent designed it with Cremus one in mind, Cremus Factory was More blocky this one is way rounder and look like a Hangar :)

oke Here are some Final Screens with Reflect/Teammap :) Hope you like it.

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The background was fun hehe :) who wants to script xD?
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Awesome mario world map! Where can I d/l it?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

bobthedinosaur wrote:Awesome mario world map! Where can I d/l it?
The Mario World Map isnt free you need to pay 50000000$ for it.
But good to know you like the background ^^
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Does it split down the middle there or do units come out the front?
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KaiserJ
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

damnit smoth.

*gives up on city maps*

/edit: i really like what you've done with the over-the-side pipes. how was that accomplished?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I have a pipe shaped like an upside down L.

if I place it on an angle it curves in :P.

the foot print is on the short part of the L like a door hook.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

we can't stop here this is diarrhea country
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