Springie the AutoHost - Page 32

Springie the AutoHost

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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juwl
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Joined: 04 Sep 2009, 12:31

Re: Springie the AutoHost

Post by juwl »

where can i find it?
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Licho
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Re: Springie the AutoHost

Post by Licho »

No idea, probably buildbot. Where daily builds of spring are.
juwl
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Joined: 04 Sep 2009, 12:31

Re: Springie the AutoHost

Post by juwl »

i have this

http://buildbot.eat-peet.net/spring/dedicated/

but I can try all versions, there is the same error.

:(
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Licho
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Re: Springie the AutoHost

Post by Licho »

Ask Auswaschbar then. Possibly its some dll conflict
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Licho
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Re: Springie the AutoHost

Post by Licho »

===============================
SPRINGIE 1.38
===============================
* can host any mod and map from new downloader system automatically (no need to have them locally) - without old modinfo.dat etc
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Licho
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Re: Springie the AutoHost

Post by Licho »

oh one more thing, there is now "SpringVersion" parameter (main.xml or main section in gui)

Set it to "0.80.5"

It needs this to know what hashes to use because !@#$!%!#%!$^ @#$@#$@ map hashes still depend on spring base content and change each version.

If you dont set it, some maps or mods can display as "desynced"
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BrainDamage
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Re: Springie the AutoHost

Post by BrainDamage »

you can acquire the version from the server's welcome message
TASServer 0.35 0.80.5 8201 0
and maybe use config to override manually/fallback?
and about the "still" part, I don't think it will ever change, the hash is meant to check integrity of all the deps
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Licho
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Re: Springie the AutoHost

Post by Licho »

Thanks for the idea, forgot its there, i will implement it.
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Licho
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Re: Springie the AutoHost

Post by Licho »

0.38.1

Gets default springversion from server, can be overriden from config.
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Eazy-O
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Joined: 12 Feb 2009, 18:59

Re: Springie the AutoHost

Post by Eazy-O »

Uhm, silly question.

We've set up the Springie autohost and I have level 2 admin rights.

I wanted to make some presets because people often end up playing 1v1v1 and are too lazy to set up deployment boxes. And then you get whining when they lose due to shitty deployment.

Anyway, I've set up boxes the way they should work, and now I'd like to save the preset... Is it possible to do it from Battleroom? Could it be implemented? *shrug*

Can't find it in !helpall or here: http://springrts.com/wiki/Hosting_Spring/Autohost

Cheers,
Oskar
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Licho
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Re: Springie the AutoHost

Post by Licho »

2 ways:

1) when you start game on given map, boxes autosave and they will appear again once you switch to same map

2) make a preset, each preset has "custom commands" you can put your !addbox commands tehre.
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PtaQ
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Joined: 15 Sep 2009, 10:40

Re: Springie the AutoHost

Post by PtaQ »

I was just trying to run my own bot, but I met the following problem:

When people join my host they recieve messege that Your map/mod differs from the host's one.

I checked if it isnt same file directory problem (for springie and my client) and I noticed that everybody who join gets this messege ;[

Any ideas?
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Licho
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Re: Springie the AutoHost

Post by Licho »

1) make sure your springie is latest
2) rehost map/mod
3) check configuration and if needed force spring engine version there
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PtaQ
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Re: Springie the AutoHost

Post by PtaQ »

ok now its half of succes I noticed that BA my springie was hosting isnt the lastest one. Now the mod difference problem is over. Too bad map still doesnt match ;/

@Edit: Problem solved by forcing spring version in settings ;] Big thanks :D
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Licho
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Re: Springie the AutoHost

Post by Licho »

Some people had problem syncing to springie after spring/dedicated server update.

Make sure that main.xml contains either empty, or correct value in SpringVersion parameter:

Code: Select all

<SpringVersion>0.81.1</SpringVersion>
After springie restart, give it some time (5-10mins) to download correct hashes for new spring version for all the maps and mods from server and then give it rehost command to force it to host correct hashes.
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Licho
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Re: Springie the AutoHost

Post by Licho »

I changed Springie to multi-autohost:

* possible to run many different autohosts from single process
* automatic "cloning" of existing autohosts to ensure at least one is free
* automatic mod update based on rapid tag
* !spawn command to manually spawn your own and become boss there (!spawn mod=ba,title=my game,password=secret)


SpringRts.com runs following:

Boron - sa:latest
[GJL]autohost - thecursed:latest
Helium - xta:latest
Hydrogen - ra:latest
Nitrogen - nota:latest
Oxygen - ca-1faction:test
Springie - ca:stable
Xenon - ca:test
Lithium - evo:test
Nickel - s44:test

Each of them spawns new instances if there are none empty and each of them listens to !spawn command.
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Licho
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Re: Springie the AutoHost

Post by Licho »

Springies now support script passwords -> you need lobby which supports script passwords too to rejoin running game.

SL and SD support them.

Springie also automatically adds newly joined players to game - meaning they can ingame join as spectator to existing game.
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marciolino
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Joined: 06 Sep 2010, 22:59

Re: Springie the AutoHost

Post by marciolino »

Hi,

I would like to know how configure the springie path to maps and mods? I have installed springie but it can't find my maps and mods.
Thanks a lot.
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Licho
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Re: Springie the AutoHost

Post by Licho »

Springie automatically uses plasma server service. It does not need any maps and mods.

http://planet-wars.eu/PlasmaServer

Also it's now multi-autohost. If you need new one you can use !spawn command on existing springie. If you have good connectivity server outside EU, and would like to host several springies, let me know, I can provide you with latest versions and instructions.
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marciolino
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Re: Springie the AutoHost

Post by marciolino »

Hello,

In fact I have installed springie but when launched, the map and mod is not taken into account, it appears as map=dummy and mod=dummy. It is why I was asking for mapinfo and modinfo.dat.

In the erros file this is what I found:

While loading mapinfo.dat
System.IO.FileNotFoundException: Could not find file 'C:\Users\...\Spring\springie\mapinfo.dat'.

And the same for modinfo.dat

If it doesn't need any more map and mods info, what I am doing wrong?

And yeh, I would like to have a multiple-host. Can you help me?
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