See this very old thread.
Not exactly sure what the nature of the problem is, it looks something like the net impulse increases when two bodies hit eachother, more collisions creating more impusle until you get something like this:



Moderator: Moderators
Damn you, you beat me to it.Regret wrote:Bets are it happens because of the hitspheres getting stuck in each other resulting in huge acceleration from every moment they remain stuck.
The porcer does not have many (mobile) units, the attacker does. This bug punishes the players with many mobile units.zerver wrote:this bug is good because it has porc reducing properties
Same.smoth wrote:this bug is one of the reasons I removed impulse.
KDR_11k wrote:I'd rather kick impulse out of the engine and have people lua it because having units go flying rigidly and with little gravity fits into almost no mod.