What i mean about IK is that the improvements for the commander show in the gameplay.
On HP regen, seems its broken.
Commander never stops regenerating health.
at 4hp/s, even when it has been hit.
later, when 25 secs have passed since its been hit, it regenerates at 14hp/s and stays stable.
commander has this tags:
HealTime = 100
AutoHeal = 4
repairspeed = 300
reclaimspeed = 300
terraformspeed = 600
capturespeed = 900
e: I was confused about upgrade names, was using u2 com stats. first arm upgrade is arm_ucommander , first core is corucom. fixed now.
Upgraded commander has:
HealTime = 50
AutoHeal = 6
repairspeed =
400
reclaimspeed =
400
resurrectspeed = 0
terraformspeed =
660
capturespeed =
1350
and...
never stops regenerating at 6hp/s, and then jumps to... 16 hp/s .
normal units seem to take 20s to start regen at all, then heal at 10hp/s
normal units have HealTime = 30 only tag.
E: yes i know nothing of those tags, assumed healtime was used. thanks for the clarification.
and not trying to alarm anyone, just testing.
u3 com does 17 then 27
u4 does 25 then 35. (lol u4 is inmune to zipper freaker :p )
In some "older" versions, commander waited 20 secs to regen, but then did it at around 40hp/s O_O ... in other versions it did at 10hp/s no autoheal here.