so... I was doing some reading. there is a blender example but I don't see his shader script:
http://www.yofrankie.org/glsl-splatting/
Then there is this thread on the irrlicht forum:
http://irrlicht.sourceforge.net/phpBB2/ ... 3182cb0e29
So I guess my really thoughts are, lets start simple...
how would I apply a tiled texture with an alpha to control overlay. Zwzsg, I know you have done some serious work with spring and rendering the map in lua..
let's say for simplicities sake, most of the map will no be deformable. The areas that will be deformable will use the underlying smf textural info...
however for now... how would I tile a image across a map with an alpha to control the overlay?
For those not in the know, this is what I want to do:
