Request/Contest - Make us some eyecandy trees - Page 2

Request/Contest - Make us some eyecandy trees

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Request/Contest - Make us some eyecandy trees

Post by Jazcash »

Image

This is your goal!
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Request/Contest - Make us some eyecandy trees

Post by Pressure Line »

SirArtturi wrote:Yes I see it's great thing. However, I cant promise something that I'm not authorized to do?
Anyone is 'authorised' to recommend using modelbase as a model filehost.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Request/Contest - Make us some eyecandy trees

Post by Tribulex »

World builder is a very cool thing argh made that does exactly what it says it does. Allows u to put features and animals (birds) and cars (moving) in a map.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Request/Contest - Make us some eyecandy trees

Post by SirArtturi »

d_b wrote:World builder is a very cool thing argh made that does exactly what it says it does. Allows u to put features and animals (birds) and cars (moving) in a map.
Yea I realized that, but still I'm not getting any concrete information about it. Argh just tells how worldbuilder this and worldbuilder that, but where is it? Is it not ready yet? Does it exist in real world or just in Argh's head? :>
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Request/Contest - Make us some eyecandy trees

Post by SirArtturi »

Oh, and what comes to those Glest trees. They look really cool. I actually like that the trees have that Warcraft feel you know... Would be really nice to use them in our maps...
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Request/Contest - Make us some eyecandy trees

Post by Argh »

Why don't you just, IDK, download World Builder and try it out? It's free, it's Open Source, and a download link's in my projects sub-forum. It's a lot easier than me giving you a wall of text about all of its features, frankly.

It's not as cool as the version I'm working on now, but it will give you an idea on what it is and how it works.

In the meantime, view the Glest thread- I made a vignette in Spring in about 5 minutes with World Builder, complete with buildings that can explode, trees that can be knocked over, etc.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Request/Contest - Make us some eyecandy trees

Post by SirArtturi »

Great! Well, I didn't knew if your program existed or where to dl it. Maybe you could upload it to springfiles?

Will use it soon!
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Request/Contest - Make us some eyecandy trees

Post by SirArtturi »

I'm allowing myself to contribute Beherith's trees to this competition for himself.

Image
Image
Image

http://beherith.eat-peet.net/stuff/ctrees.7z (23 trees)

Thanks Beherith!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Request/Contest - Make us some eyecandy trees

Post by AF »

hmm, if we can get the sun facing side to look brighter than the other side, then it would look masses better....
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Request/Contest - Make us some eyecandy trees

Post by FireStorm_ »

Perhaps, Argh, you should make a link to World Builder in the wiki where it deals with feature placement on maps.
(mainly because I'm terrible at finding stuff) I'm glad I've finally found it.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Request/Contest - Make us some eyecandy trees

Post by SirArtturi »

Deadline is coming closer and I still see no snowy trees. Looks like behe is going to win... ;)

Maybe I need to participate myself and try out what kind of stuff I can pull out...
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Request/Contest - Make us some eyecandy trees

Post by TheFatController »

Trees as 'units' that lost branches and emitted clouds of leaves when damaged would be cool if anyone can be bothered to go to that much effor
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