In armor.txt, we have lists like:
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[Air]
{
Plane1=99;
Plane2=99;
}
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[ARMSMT_WEAPON1]
{
ID=13;
...;
[DAMAGE]
{
default=69;
Air= 666;
}
}
Moderator: Moderators
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[Air]
{
Plane1=99;
Plane2=99;
}
Code: Select all
[ARMSMT_WEAPON1]
{
ID=13;
...;
[DAMAGE]
{
default=69;
Air= 666;
}
}
Code: Select all
[Air]
{
Plane1=99;
Plane2=99;
}
Code: Select all
[ARMSMT_WEAPON1]
{
ID=13;
...;
[DAMAGE]
{
default=69;
Plane1=13;(edited missing ';')
Air= 666;
}
}
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[ARMSMT_WEAPON1]
{
ID=13;
...;
[DAMAGE]
{
default=69;
Plane1=13;
}
}
Did you mentionded this?Gnome wrote:...
It'd do 69 because Plane1 is not an entry.
... I'm sure you were just typing it in a hurry, but it never hurts to reiterate that for anyone in the future reading this.
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...
[DAMAGE]
{
default=31;
ARMBRAWL=101;//93;//83;
}
...
I'm just trying to figure out (for now) what kind of relations a database for it would need to have. Right now, i see 2 or 3 relations.Gnome wrote:...
... I'm sure you were just typing it in a hurry, but it never hurts to reiterate that for anyone in the future reading this.
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...
[DAMAGE]
{
default=31;
ARMTHUND=83;
ARMBRAWL=83;
ARMPEEP=83;
...
...
...
CORVALK=83;
}
...
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...
[DAMAGE]
{
default=31;
ARMBRAWL=101;//93;//83;
}
...
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...
[DAMAGE]
{
default=53;//46;
ARMBRAWL=122;//111;//97;
}
...