BA Feature Requests (post features & units here) - Page 5

BA Feature Requests (post features & units here)

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Wombat
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Joined: 15 Dec 2008, 15:53

Re: BA Feature Requests (post features & units here)

Post by Wombat »

i fully agree with u gota !

how about putting amph crawling bombs into amph lab, it makes sense me think
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triton
Lobby Moderator
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Joined: 18 Nov 2009, 14:27

Re: BA Feature Requests (post features & units here)

Post by triton »

:?:
wat do u mean basic?
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Gota
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Joined: 11 Jan 2008, 16:55

Re: BA Feature Requests (post features & units here)

Post by Gota »

Didnt mean anything just posted a triton picture..
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Tribulex
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Re: BA Feature Requests (post features & units here)

Post by Tribulex »

troll
mar3moset
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Joined: 12 Nov 2009, 21:04

Re: BA Feature Requests (post features & units here)

Post by mar3moset »

Pressure Line wrote:hmm. im not sure if bombs can be blocked via script. I'll test it next time I remember to.
Just took a break, Yes thank you pressure. keep us updated!
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

minor tweak request

Post by hoijui »

The Core advanced fusion LUPS effect does not obbey icon distance. At least i feel that effect shoudl be gone as soon as the icon appears (probably even on LOD distance already).
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Super Mario
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Joined: 21 Oct 2008, 02:54

Re: BA Feature Requests (post features & units here)

Post by Super Mario »

Requesting balance for sea and hovers units please!
Grimshad
Posts: 27
Joined: 31 Dec 2009, 03:54

Re: BA Feature Requests (post features & units here)

Post by Grimshad »

Please put the Oracone back in the game, in Arms gantry of course. Thanks!

P.S. Theres something wrong with dragons teeth, They can be destroyed by unit fire, but you can't tell your units to fire at them...
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Jazcash
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Re: BA Feature Requests (post features & units here)

Post by Jazcash »

Please remove all naval units. Thanks.
Super Mario
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Re: BA Feature Requests (post features & units here)

Post by Super Mario »

JAZCASH wrote:Please remove all naval units. Thanks.
Why remove them? You can easily avoid them.
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Tribulex
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Re: BA Feature Requests (post features & units here)

Post by Tribulex »

LANDLUBBAR!!!
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prankster
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Re: BA Feature Requests (post features & units here)

Post by prankster »

some stuff:
  • something where u can make special actions, like spy, cut in the ress supply, demagogy or what ever... in fact to attack with units will not be the only possibility to fight against your opponents
  • punishing team attackers/killers (i dont know how but it sucks)
  • reduce the units' self-destructing explosions
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Mav
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Joined: 12 Nov 2009, 20:06

Re: BA Feature Requests (post features & units here)

Post by Mav »

prankster wrote:some stuff:
  • something where u can make special actions, like spy, cut in the ress supply, demagogy or what ever... in fact to attack with units will not be the only possibility to fight against your opponents
  • punishing team attackers/killers (i dont know how but it sucks)
  • reduce the units' self-destructing explosions
You sound like a tech whore.

The first suggestion is not BA. BA's purpose is to (mostly) emulate OTA's style, with some balance changes. Spying and resource reduction simply don't fit into that equation.

The second point: banning. Usually TKers are banned from the game. Autohosts typically increase time after each ban, making it worse for repeat offenders.

For the third point: Are you talking about self-destruction or destruction from being killed? The only units that blow stuff up when they die are the ones you shouldn't be building anyways. If you stack 20 advanced fusions and 40 moho metal makers next to each other, it's your own fault when 2 bombers blow it all up.
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JohannesH
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Re: BA Feature Requests (post features & units here)

Post by JohannesH »

Theres already ways to attack your enemy somewhat indirectly. Sneak a spy bot to his base, selfd next to antinuke to paralyse it, then nuke. Want to cut resource supply? Kill his solars of whatevar.

Hes talking about self destructing damage not just common death explosions i think. But thats a nice piece of micro to self d llts, mms, pyros, jeffies, etc etc.
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Tribulex
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Re: BA Feature Requests (post features & units here)

Post by Tribulex »

reduce self d explosions? GREAT IDEA DESTROY THE LITTLE STRATEGY THAT EXISTS IN THE GAME.

Jesus guys isnt this thread about improving ba instead of making it suck more?
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