Good news: I finally got the atlasing done, got normalmaps made, etc., the Glest buildings and stuff are nearly ready.
Bad news: after merely scaling it to P.U.R.E.'s stock humans, which are slightly bigger than S'44 or SWS scale, Glest's standard buildings are all 2X2 (i.e., infinitesimal, vs. typical Spring buildings).
Luckily, in most cases, scaling them up 2X to 4X4 won't be a big deal. in the case of the farm, I can just add more fence, remove the well (it should be a separate thing anyhow, for medieval villages) and randomize how many cows are in the resulting yard in the script, or something. In the case of the blacksmithy, I think it's best to leave it 2X2 and totally unchanged- I can kitbash it to a bigger size, but it's fairly accurate unless I want to put an outbuilding for storage on the back, like most of them had IRL, or something, and I figure it'd be better to have a generic shack instead (er, assuming anybody would be interested in making one).
So, I'm going to go ahead and fix this. The Technodrome and Library will get re-scaled, so they aren't puny (it won't be obvious with either due to the non-specific door designs, I can keep the "junk" at standard scale, etc.).
IDK about the Glest castle model, either. I only looked at it once, but basically it resembles a real castle (or even a dunjon / keep) very... abstractly. It might take a serious kitbash to make it reasonable for Spring scale. I guess you guys making these fantasy games don't really care that much atm, but it annoys me.
Lastly, Glest doesn't seem to have any medieval houses, barns, or other buildings, which makes building a reasonably-detailed medieval village impractical atm. Kind've annoying, tbh, I hate having stuff that's only moderately useful in WB, it's a lot nicer to have a set.
