DrawUnit / NanoFrame

DrawUnit / NanoFrame

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

DrawUnit / NanoFrame

Post by Argh »

First off, what do the two drawModes stand for?

Second off, can we have a third state, for "wireframe"?

Why? Because when pushing a wireframe through the GLSL normalmap shader... it's unbelievably slow. Really nasty. Finally figured out what was up, fixed it, just thought I'd mention the issue.
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