Gadgets, Widgets, ModUI and WTF does it all mean.

Gadgets, Widgets, ModUI and WTF does it all mean.

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Gadgets, Widgets, ModUI and WTF does it all mean.

Post by smoth »

Recently I have been doing a lot of work on interface stuff. Now there are those who believe all ui should be handled by widgets. However I feel that a game's ui should be handled via gadgets. It was my understanding that widgets were for user UI mods and not the project's core UI. I have heard differing opinions on this matter and frankly want to get an answer posted and written so others can know it as well.

So, I am sure there will be flaming, ad hominems etc I respectfully request any such text be moderated out of the posts as this is a fact finding discussion.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by FLOZi »

Pretty much it's your choice.

Of course using widgets means there's built-in controls for turning specific ui elements on and off, but you could code your own controls in a gadget.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by Neddie »

I remain of the position that the core UI should be forced upon the user and thus gadgeted, and the mod or game development team can decide to permit either third party widgets and/or first party widgets at their own discretion. For 1944 I envisioned all inhouse gadgets and widgets.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by lurker »

Keep in mind that you should be able to disable any gadget UI with the proper /command if you have a widget UI replacement for that specific game.
My thinking is that anything you need to play the game itself should be gadget, most of the rest widgets.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by smoth »

so what is this ModUI thing?
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by Regret »

smoth wrote:so what is this ModUI thing?
Archaic leftover.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by smoth »

left over from what?

how is it archaic?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by jK »

It's deprecated and was never in use.

You should just forget that name.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Gadgets, Widgets, ModUI and WTF does it all mean.

Post by Tribulex »

gadget
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