Tutorials (we need them!)

Tutorials (we need them!)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Tutorials (we need them!)

Post by MidKnight »

We have a few texturing tutorials, including a really good one by spiked, but IMO we need more, along with a glossary to explain terms like 'preshading.'

Smoth did an interesting video-seminar-type thing a while ago, and that was a great help to the few of us who were watching at the time. More things like that and video tutorials would be nice.

A page listing tutorials with stuff like difficulty levels would also be nice.

Tutorials regarding modeling would be good for noobs, but different people use different modeling apps. GMN made a Wings3D tutorial a while back, no? Another reason we need a list of tutorials. Updating the wiki page would be another thing we could do.

We could also dig up older tutorials and make them up-to-date and add images.

So, if you have any free time anytime soon, please consider making a tutorial. If you're making a new model, consider documenting its creation from start to finish in tutorial format. If you're bored, try updating the wiki page or making some other form of tutorial list (a sticky?).This'll help existing artists here improve and allow noobs to ender mod dev much more easily. :-)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Tutorials (we need them!)

Post by Beherith »

edit:
nvm I have nothing constructive to add
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Tutorials (we need them!)

Post by Guessmyname »

I chucked up a tutorial on using AO maps to preshade models on here somewhere...

As for other art tutorials, I'm afraid they're all at the high poly / detail level these days. For FPSes and such.

EDIT: That said, this should still help people a bunch
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Tutorials (we need them!)

Post by knorke »

There are alot of how to model a tank/car/plane tutorials in the internet and also lots of stuff on texturing.
So imo more spring-specific stuff would be interessting, like lua-scripting units, how the particle stuff works, etc.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Tutorials (we need them!)

Post by Master-Athmos »

Well this is not the place for tutorials about how to model or how to texture. That are things you look up on your software's homepage or in the internets in general (there are lots of tutorial websites out there and every more often used software has quite an extensive tutorial library floating around)...

Tutorials about Spring related stuff might be a good idea although there is little to really explain plus even if older there are quite some tutorials around...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Tutorials (we need them!)

Post by Neddie »

I think it is fine to have tutorials here as long as they apply most effectively to what we're doing, in general, making units and features.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Tutorials (we need them!)

Post by Guessmyname »

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Tutorials (we need them!)

Post by MidKnight »

What I think we need is a way to take a noob who wants to learn to model, and, without coaching them personally through each step, turn them into someone who can make a model/texture for spring. Furthermore, I'd like to be able to easily learn different techniques that I could use to prevent my textures from looking like crap. :P

The linked tutorials are pretty helpful, perhaps we should work to update the wiki page?

EDIT: logging in to wiki prompts this:

Code: Select all

exception 'Exception' with message 'Unable to find phpBB installed at (../phpBB3/).' in /home/spring/www/wwwroot/mediawiki/extensions/Auth_phpBB.php:650 Stack trace: #0 /home/spring/www/wwwroot/mediawiki/extensions/Auth_phpBB.php(917): Auth_phpBB->loadPHPFiles('UTF8') #1 /home/spring/www/wwwroot/mediawiki/extensions/Auth_phpBB.php(493): Auth_phpBB->utf8('MidKnight') #2 /home/spring/www/wwwroot/mediawiki/includes/User.php(567): Auth_phpBB->getCanonicalName('MidKnight') #3 /home/spring/www/wwwroot/mediawiki/includes/User.php(259): User::getCanonicalName('MidKnight', 'valid') #4 /home/spring/www/wwwroot/mediawiki/includes/SpecialUserlogin.php(371): User::newFromName('MidKnight') #5 /home/spring/www/wwwroot/mediawiki/includes/SpecialUserlogin.php(447): LoginForm->authenticateUserData() #6 /home/spring/www/wwwroot/mediawiki/includes/SpecialUserlogin.php(100): LoginForm->processLogin() #7 /home/spring/www/wwwroot/mediawiki/includes/SpecialUserlogin.php(17): LoginForm->execute() #8 [internal function]: wfSpecialUserlogin(NULL, Object(SpecialPage)) #9 /home/spring/www/wwwroot/mediawiki/includes/SpecialPage.php(678): call_user_func('wfSpecialUserlo...', NULL, Object(SpecialPage)) #10 /home/spring/www/wwwroot/mediawiki/includes/SpecialPage.php(464): SpecialPage->execute(NULL) #11 /home/spring/www/wwwroot/mediawiki/includes/Wiki.php(193): SpecialPage::executePath(Object(Title)) #12 /home/spring/www/wwwroot/mediawiki/includes/Wiki.php(45): MediaWiki->initializeSpecialCases(Object(Title), Object(OutputPage), Object(WebRequest)) #13 /home/spring/www/wwwroot/mediawiki/index.php(90): MediaWiki->initialize(Object(Title), Object(OutputPage), Object(User), Object(WebRequest)) #14 {main}
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Tutorials (we need them!)

Post by rattle »

tl;dr
Google; YouTube; mod, gamedev and cg forums; 3D games


Google is the best source from complete noob to has a slight understanding of what's going on. From that point on video tutorials (google, youtube, etc.) will help you to develop and improve on your own workflow. Taking a peek at resource files like models and textures from some of your games is a good idea too - assuming it's professional work. Polygon distribution, UV allocation, etc. are points of interest.

Then there are numerous of sites like cgsociety.org where people of all skill ranges show and share their work (for you to tear apart!). Look out for contest threads as they're interesting for the different workstages. Look at homepages of artists who work in the games industry. They often contain highly interesting (video) tutorials and useful snippets. And last there are forums like this one...
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