[WIP] - My TA re-modeling and re-design
Moderators: MR.D, Moderators
Re: [WIP] - My TA re-modeling and re-design
OH HOORAY YOU ARE BACK I LOVE YOU AND YOUR MODELS!!!!
YOU ARE EVEN BETTER THAN SMOTH HIMSELF!!!
YOU ARE EVEN BETTER THAN SMOTH HIMSELF!!!
Re: [WIP] - My TA re-modeling and re-design
Thats stunning, would look awesome as a vehicle lab :)
Re: [WIP] - My TA re-modeling and re-design
That's not what I mean.AF wrote:Its called aliasing, itll happen on any unit if you dont turn on AA
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: [WIP] - My TA re-modeling and re-design
Uberawesome!
We wont let you go a second time.
We wont let you go a second time.

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: [WIP] - My TA re-modeling and re-design
Wow, very sexy cremuss!
There's always room for you back at IW if you have time
There's always room for you back at IW if you have time

Re: [WIP] - My TA re-modeling and re-design
Hi.
Thanks for comments, I'm glad you appreciate it
No update yet, just answering some comments :)
I'll probably finish the textures tomorrow, and I'll release the files tomorrow too, and if not, after tomorrow.
Hoi > maybe you'r talking about the ultra-sharpened texture ? I'll like my textures that way. If not, show me on the screens what you'r talking about because I don't have any idea ^^
very_bad_soldier > I've many projects actually and little time for spring now. Truly I don't want to make false hope. Surely I'll do some other units later, for fun, but be sure that I will not restart my project of redesign whole TA units again ;p
WZ > I'm sorry, I'm too busy at the moment but thanks for the proposition
I'm going bed
gn !
Thanks for comments, I'm glad you appreciate it

No update yet, just answering some comments :)
I'll probably finish the textures tomorrow, and I'll release the files tomorrow too, and if not, after tomorrow.
Hoi > maybe you'r talking about the ultra-sharpened texture ? I'll like my textures that way. If not, show me on the screens what you'r talking about because I don't have any idea ^^
very_bad_soldier > I've many projects actually and little time for spring now. Truly I don't want to make false hope. Surely I'll do some other units later, for fun, but be sure that I will not restart my project of redesign whole TA units again ;p
WZ > I'm sorry, I'm too busy at the moment but thanks for the proposition

I'm going bed
gn !
Re: [WIP] - My TA re-modeling and re-design
Brilliant cremuss! Definitely going into CA if we can get our greedy little mits on it, factories are what we desperately need right now! Shame you cant see the unit when its being built though.
Your website is down though, and that means we cant download all your old models. I lost the ship models i was working on in a computer crash, including the .psd file for the AA ship. If you could upload them again (especially the texture, so we can try and adapt it for the other ship models) that would be totally fabulous!
You're verymuch missed over in CA, your work is top quality. Thanks for thinking of spring when you made this model.
If you could point anyone else making 3d models our direction in the broader modeller community, too, that would be great too (And not just sci-fi stuff anymore either, we've several fantasy projects for spring now).
Your website is down though, and that means we cant download all your old models. I lost the ship models i was working on in a computer crash, including the .psd file for the AA ship. If you could upload them again (especially the texture, so we can try and adapt it for the other ship models) that would be totally fabulous!
You're verymuch missed over in CA, your work is top quality. Thanks for thinking of spring when you made this model.
If you could point anyone else making 3d models our direction in the broader modeller community, too, that would be great too (And not just sci-fi stuff anymore either, we've several fantasy projects for spring now).
Last edited by Saktoth on 24 Nov 2009, 02:29, edited 1 time in total.
Re: [WIP] - My TA re-modeling and re-design
This.Saktoth wrote:Brilliant cremuss! Definitely going into CA if we can get our greedy little mits on it, factories are what we desperately need right now!
Your website is down though, and that means we cant download all your old models. I lost the ship models i was working on in a computer crash, including the .psd file for the AA ship. If you could upload them again (especially the texture, so we can try and adapt it for the other ship models) that would be totally fabulous!
You're verymuch missed over in CA, your work is top quality. Thanks for thinking of spring when you made this model.
If you could point anyone else making 3d models our direction in the broader modeller community, too, that would be great too (And not just sci-fi stuff anymore either, we've several fantasy projects for spring now).
Re: [WIP] - My TA re-modeling and re-design
dont muck up his epic modeling style with fantasy mods
Re: [WIP] - My TA re-modeling and re-design
He left because he was getting sick of sci-fi and would rather work on fantasy. So thats why im saying.
Re: [WIP] - My TA re-modeling and re-design
Pretty much. Besides, Fantasy is a worthwhile pursuit. It would be more worthwhile if somebody delivered on a better animation system.Saktoth wrote:He left because he was getting sick of sci-fi and would rather work on fantasy. So thats why im saying.
Re: [WIP] - My TA re-modeling and re-design
I know this is MTR, but maybe if we keep poking the devs with requests something will be done...from what I remember ZPock had MD5 anims working...neddiedrow wrote:a better animation system.
Re: [WIP] - My TA re-modeling and re-design
Hi : )
Finished the model. Tweaked a little bits the maps, quickly textured the inside of the factory and here we go.

http://cremuss.free.fr/files/factory.zip
The zip includes :
blender file (if you have a glsl shader gfx card, it's pretty nice ^^)
obj file
lossless png factory maps (color, specular, normal, self-illu and also a separated team color B&W mask)
ground maps
Don't worry about license, do what you want with it, I don't care ^^
Enjoy :)
Saktoth > you can find my old stuff here : http://cremuss.free.fr/files/
There is a .xcf file for the boat texture : it's the gimp native format so it should be easy to tweak the map as you want.
Also it could be wonderfull if spring could support bones based animation and have a cool cross-plateform integrated moding tools, cause these are, for me, the biggest features spring need the most.
Anyway, thanks guys.
Tell me if you need anything else to put the model into CA.
bye : )
Finished the model. Tweaked a little bits the maps, quickly textured the inside of the factory and here we go.

http://cremuss.free.fr/files/factory.zip
The zip includes :
blender file (if you have a glsl shader gfx card, it's pretty nice ^^)
obj file
lossless png factory maps (color, specular, normal, self-illu and also a separated team color B&W mask)
ground maps
Don't worry about license, do what you want with it, I don't care ^^
Enjoy :)
Saktoth > you can find my old stuff here : http://cremuss.free.fr/files/
There is a .xcf file for the boat texture : it's the gimp native format so it should be easy to tweak the map as you want.
That's true :pSaktoth wrote:He left because he was getting sick of sci-fi and would rather work on fantasy. So thats why im saying.
Also it could be wonderfull if spring could support bones based animation and have a cool cross-plateform integrated moding tools, cause these are, for me, the biggest features spring need the most.
Anyway, thanks guys.
Tell me if you need anything else to put the model into CA.
bye : )
Re: [WIP] - My TA re-modeling and re-design
didnt knew, that u also made hovers and tanks, they look cool
Re: [WIP] - My TA re-modeling and re-design
1st: realy great model!Cremuss wrote: Hi : )
...
That's true :pSaktoth wrote:He left because he was getting sick of sci-fi and would rather work on fantasy. So thats why im saying.
Also it could be wonderfull if spring could support bones based animation and have a cool cross-plateform integrated moding tools, cause these are, for me, the biggest features spring need the most.
Anyway, thanks guys.
Tell me if you need anything else to put the model into CA.
bye : )
2nd: I have one candidate for "cool cross-platform integraded moding tool" - Blender :) - why to make whole program when everithing from maps, models to modfiles can be created in blender, with appropriate scripts ... even lua can be binded to python, ...
Re: [WIP] - My TA re-modeling and re-design
YOU ARE A COOL DUDE KEEP UP THE AWESOME WORK I FEED YOU COOKIE.
Re: [WIP] - My TA re-modeling and re-design
Your texture work has really improved, nice job on that Cremuss.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: [WIP] - My TA re-modeling and re-design
I'm interested as to your work process to create your metal texture and as to how you work up the edges etc. Custom brushes?
Re: [WIP] - My TA re-modeling and re-design
Warlord, here are some custom brushes. The one with a size of 3 is the brush I usually use for chipping off edges and paint (but if you need to make it bigger or smaller, just do that, it doesn't really change the effect), but the others are also usefull. There are a few good dirt/grunge brushes too. For the best result change opacity and flow, 80% opacity and 20-40% flow works pretty well with the edge chip brush, but you can try everything ofcource.
Re: [WIP] - My TA re-modeling and re-design
