this is a script that changes the way gunships behave and makes them do flybys.
Thing is in some occasions they still act like gunships when attack,and just hover in a circle around the target while shooting.
Can anyone locate the problem?
http://pastebin.com/m28e14cf3
Maybe it is because of area attack?what does the script miss?
Fighter script
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- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Fighter script
It's because I only tested it with one unit and didn't account for multiple units. I thought I told you this already. But this whole idea is so ridiculous that I suggest you drop it and find a new solution - I have offered you a few but didn't get a response.Gota wrote:Maybe it is because of area attack?what does the script miss?
Re: Fighter script
why does it matter if you have many selected?
Cant this be fixed?
Cant this be fixed?
Re: Fighter script
STOP BAITING
- SINBADEV
- SINBADEV
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Fighter script
Learn Lua. You have so many request that no one wants to code.
Re: Fighter script
learn to debug instead of hitting the "new topic" button