Couple of thing I noticed ages ago but forgot to say:
- Morph can be queued but Burrow can't, so you can't order a unit to "move to X and then burrow".
- Morphing or burrowing a unit removes it from its control group.
- If you're stuck with only level 2 obelisks and your economy is damaged, rebooting it means building a pyramid -> necromancer -> level 1 obelisk -> level 1 resource structures.
If level 2 obelisks can't build level 1 power plants and metal extractors, I think it would be good if they could directly build level 1 obelisks which can.
JohannesH wrote:Wilbefast, you say in that blog you linked that you hate competitive games... How does this go together with trying to balance one? :D
I meant "competitive" as in Starcraft, with its professional players and "clicks-per-minute".
Course, saying "I hate Starcraft" on the internet is a recipe for getting flamed into next century, besides which it's not the game itself that I dislike (I actually quite *like* Starcraft), it's the online play: it all becomes about the meta-game, about climbing the leaderboard, and in the end the actual *game* is reduced to a sort of experience grind. People get really angry about it, really obsessed with their stats, and come on I mean: it's a game!
I eventually yielded to
this guy, who made a very good point - whether you're building a game to be an E-sport or just entertainment, balance is important (in John Graham's example
wolf <- rabbit <- rat <- wolf):
MeanderingMind wrote:The inherent problem is that what makes many games "fun" and others "competitive" are often the same thing, and what destroys one destroys the other.
Take John's Wolves vs Rabbits scenario. Competition is hurt because the variety of strategy is limited to stacking wolves (if you want to be competitive). Fun is hurt because while you and some friends you know might have fun playing around with Rabbits the instant a friend or some random online person starts using Wolves the whole thing is soured. But in the Rabbits vs Wolves vs Rats scenario, both fun and competition are fostered.