gametype suggestion.

gametype suggestion.

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Gota
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Joined: 11 Jan 2008, 16:55

gametype suggestion.

Post by Gota »

I suggest adding a new game option.
It has to be always played with commander ends.
The concept is making a delay time for commands.
You commander is YOU.
The commander gives out orders through the "communication lines" and the further the target of the order is the longer it takes for the order to reach that place and the higher chances of the order to not be transmitted.

So the delay and chances of a successful transmission of a given order will depend on the distance of the commander from the target.

This is a rough concept so feel free to add stuff to it.
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Neddie
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Re: gametype suggestion.

Post by Neddie »

You could also do it with lua-based messengers, which can be intercepted or garbled. Little orbs that rush off, the explanation being that there is too much interference in this little world for signal broadcast.
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zwzsg
Kernel Panic Co-Developer
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Re: gametype suggestion.

Post by zwzsg »

Yes, little officers running back and forth to dispatch orders.

Having immaterial messages that are randomly lost is unfun, but if there was some physical representation of the message carrier, interactable within the game mechanics, that'd be much better.

Looking forward to shoot the messenger.
Saktoth
Zero-K Developer
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Re: gametype suggestion.

Post by Saktoth »

Dont think this is for CA, sounds more like something like Fibre, why dont you start your own project Basic? I know this is essentially just a request for CA to do your development work for you.
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Gota
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Re: gametype suggestion.

Post by Gota »

Messanger sounds fun only thing is that how are you gonna handle orders given to a group of say 20 units?
Another thing is the fact that they will only be intercepted rarely...
It can fit CA...you guys have several mods which are kinda lulzy like communism etc..
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Neddie
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Re: gametype suggestion.

Post by Neddie »

It sounds pretty CA oriented. You modify the Spherebot head to be a Spheremessenger, or you make the Zipper smaller, faster and weaponless. It would be an interesting game mode for small matches on small maps.
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Gota
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Re: gametype suggestion.

Post by Gota »

neddiedrow wrote:It sounds pretty CA oriented. You modify the Spherebot head to be a Spheremessenger, or you make the Zipper smaller, faster and weaponless. It would be an interesting game mode for small matches on small maps.
There is a problem with sending small messangers...
First of all the map will be swamped with them...
Just think about it...another thing is that how will they get killed?and only the ones sent at the front would hav a chance of getting killed and will make the battle be really messy,it will be hard ot understand whats going on with tens of messangers running around everywhere.

Maybe balls of influence?
You tell your commander to send a sphere of control that moves at a certain pace.
Each sphere has a max control points that translate to a number of orders+distance of orders from ball.
And every ball has a radius in which ordres can be given.
So the ball is sent and while it is moving to its destination everything in its radius can be given orders to.
Max number of balls sent at the same time can depend on some economy value.

Another idea can be to add a building or add an ability to an already existing build which will act like a control tower.
Basically it will act like the commander(will allow control) but wont be able to move.
This will allow the player,for a cost,to create a control radius in which signals of orders move faster and have a higher chance of being transmitted successfully cause they are being transmited fomr the tower not the commander.
Saktoth
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Re: gametype suggestion.

Post by Saktoth »

Yeah yeah, this is just like communism....

It is a totally new game.

I suggest you post on the mods forum if you want help with it though good luck.
Google_Frog
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Re: gametype suggestion.

Post by Google_Frog »

For this to work the orders would have to be general strategic orders such as 'raid round this direction' or 'defend X'. Units would then need the intelligence to act as a group and respond to threats. Current unit AI with delayed orders would be very frustrating.

The solution is to make your own game which requires much less unit micro so that a squad gadget would be much easier to write. You can't just add this to CA, it is a whole new concept.
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Neddie
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Re: gametype suggestion.

Post by Neddie »

It is merely a replacement of a given dynamic - unlimited communication between associated entities - with a more restrictive system and the contingent equipment. We considered offering something similar in 1944 and it may still make an appearance in a number of missions. It is a drastic mutator, but a mutator nonetheless.

As for the points you raise, Google, I'm pretty sure Gota didn't consider that level of impact upon play. You could still do it with the present Unit AI, it would be frustrating and clunky but it is still valid.
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Gota
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Re: gametype suggestion.

Post by Gota »

Oh i did.
I just didnt think there was a point in thinking so far ahead.
It first needs to go into the game to see the issues than resolve those.
If it is at all a fun experience.
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CarRepairer
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Re: gametype suggestion.

Post by CarRepairer »

A variation to this idea, using a Fibre-like design.

You cannot issue orders to any units who are not linked back to your main base structure. By "linked" I mean just units that are nearby according to some chosen radius. So you can issue orders to all units that are with X radius of your main base, and units that are within X radius of those units, and so on. Any unit can link to any other, unlike Fibre.

Now you can issue orders to the units before they become unlinked, like tell them to go way over there and patrol. but once out of link you can't issue anything new. For added power, a user-configurable timer (per unit?) that tells unlinked units to retreat back into base-linkage radius if they have been unlinked for too long.
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Tribulex
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Re: gametype suggestion.

Post by Tribulex »

Saktoth wrote:Dont think this is for CA, sounds more like something like Fibre, why dont you start your own project Basic? I know this is essentially just a request for CA to do your development work for you.
Yes please gota I recommend you learn to code and start your own mod project where you can put all your awesome ideas together.
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Gota
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Re: gametype suggestion.

Post by Gota »

d_b wrote:
Saktoth wrote:Dont think this is for CA, sounds more like something like Fibre, why dont you start your own project Basic? I know this is essentially just a request for CA to do your development work for you.
Yes please gota I recommend you learn to code and start your own mod project where you can put all your awesome ideas together.
Like your interesting jumping com mod?
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maackey
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Re: gametype suggestion.

Post by maackey »

That was uncalled for, yan. It was a perfectly logical and valid suggestion.

You have SA don't you? You can do all the fun little ideas you want with that. If you ask for help, I'm sure many more people would be willing to help you on your own project, than insinuating your requests through other people's work and hoping it comes along that way.

It is a very neat concept, although with the poor unit AI and CA's focus on micromanaging units, I think it is exactly the opposite of what CA is going for.
Saktoth
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Re: gametype suggestion.

Post by Saktoth »

exactly the opposite of what CA is going for.
This.
I'm sure many more people would be willing to help you on your own project
I think Gota has probably spent any good will he has in the community, so i doubt it.
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Gota
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Re: gametype suggestion.

Post by Gota »

I will never put this in SA.
You dont want this idea? fine.
Discussion over.
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MidKnight
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Re: gametype suggestion.

Post by MidKnight »

I think that this is a great idea, and that CA could benefit from a feature like this.

I also think that our current developers should prioritize tasks like modeling, ChiliGUI, and the new space gameplay system above fun little game modes like this one.

Perhaps if you started working on it, Gota, the CA devs would pitch in. :-)
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