New FFA map - TMA-0

New FFA map - TMA-0

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New FFA map - TMA-0

Post by Beherith »

Welcome to Spring 1.0.

This is the final installation in the asteroid series.
8-16 player FFA map, at a whopping 32*32 size (24*24 playable)
Sorry about the filesize, but higher compression makes for ugliness.

I have plans to move on with the gadgets and concepts introduced in this map, but in a totally new direction. Feel free to use any parts of it. WM and Carrara files available upon request.

Image

Image

Image

http://www.springfiles.com/show_file.php?id=2351
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New FFA map - TMA-0

Post by smoth »

woo hoo, gundam sized!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New FFA map - TMA-0

Post by Beherith »

Tell me if you need any special layout or features for gundam :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New FFA map - TMA-0

Post by smoth »

feature placer has it covered :P
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New FFA map - TMA-0

Post by 1v0ry_k1ng »

Ive abandoned my map making attempts because they are so dwarfed by stuff like this :P
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: New FFA map - TMA-0

Post by JohannesH »

No speedroads this time?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New FFA map - TMA-0

Post by Beherith »

Yes 20% roads on all flats.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New FFA map - TMA-0

Post by SirArtturi »

Behe, Could you take some sexy screenshots with full graphics and with some action and post them to screenshot contributions to get your eye beauty to the frontpage section for all newcomers to admire :)
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: New FFA map - TMA-0

Post by CarRepairer »

Beherith wrote:Yes 20% roads on all flats.
What's the purpose (you may have told me once but I forgot)?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: New FFA map - TMA-0

Post by Satirik »

SirArtturi wrote:Behe, Could you take some sexy screenshots with full graphics and with some action and post them to screenshot contributions to get your eye beauty to the frontpage section for all newcomers to admire :)
+10
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: New FFA map - TMA-0

Post by BaNa »

Beh isn't too active atm afaik, but feel free to make sex shots of your own!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New FFA map - TMA-0

Post by Beherith »

Yeah, my current PC, despite its quad core-y goodness, cant run spring.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: New FFA map - TMA-0

Post by Argh »

Really? Not even single-thread? That sucks...
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New FFA map - TMA-0

Post by Gota »

Rich people can't play Spring?
HAHA
Spring is apparently left wing.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New FFA map - TMA-0

Post by Beherith »

Yeah, intel g41 chipsets cant play spring, and I dont mind the break either.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New FFA map - TMA-0

Post by Neddie »

Wait, so you upgraded and didn't get a graphics card? The G41 is a basic integrated, it does support OGL 2.0 and should be able to run Spring at minimum settings...

But yes, a break is a good idea. I haven't played for a week or so myself.
Achilla
Posts: 79
Joined: 24 Aug 2009, 15:17

Re: New FFA map - TMA-0

Post by Achilla »

Mind-blowing. There are many good maps here, but this one is simply outstanding. I guess I should check this section more often.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New FFA map - TMA-0

Post by KaiserJ »

1v0ry_k1ng wrote:Ive abandoned my map making attempts because they are so dwarfed by stuff like this :P
dont be stupid, i've only played the one map of yours with the massive chasms, and that was great.

perhaps the two of us together can beat beherith :twisted:

pm me with concepts NAO!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New FFA map - TMA-0

Post by Beherith »

Thanks for the kind works Achilla.

And I have some new tricks up my sleeve; I purchased World Machine 2 Professional :)
Gertkane
Posts: 156
Joined: 18 Mar 2006, 16:10

Re: New FFA map - TMA-0

Post by Gertkane »

Just wow Behe. I cooked my CPU and got a break from Spring but seeing this, i know i need to get back.
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