4-direction TA-style camera and minimap rotation

4-direction TA-style camera and minimap rotation

Requests for features in the spring code.

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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

4-direction TA-style camera and minimap rotation

Post by CarRepairer »

I thought of an idea, and searched to see if someone else thought of it and found this post to be close:

viewtopic.php?p=11230#p11230
MrAstrup wrote:Hi.

I suggest that:

The TA style camera mode is enhanced by making it possible to rotate the view 90 degrees. If say your base is located at 12 o'clock and the enemy at 6 o´clock on a map, the player having the base at 12 o´clock is always facing his own base and the enemy at the "back", because the camera always has ´12 0'clock at the front.

The Total War camera is changed a litlle, so that the camera angle is not 90 degree topdown when you are zooming out, but only 80 or 75. This would increases the sight a litlle when zooming out. As it is now, you hardly dare to zoom out because the overview is too little, which is a shame.

Do anyone agree ?

-MrAstrup
I will reiterate my idea:

Allow TA-style camera to face any of the 4 directions, and rotate minimap to be likewise. This would allow a new perspective on some maps and make them feel "new", as well as giving you the most comfortable perspective if you start at the top of a map but prefer attacking from the bottom of the map and moving "up" toward the enemy, for example.

Disadvantage would be allies saying "push west" or "push left" and it would cause confusion. This could be slightly alleviated by a small compass on the minimap.
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manolo_
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Re: 4-direction TA-style camera and minimap rotation

Post by manolo_ »

i like the idea of rotating minimap, also i prefer when i play from south to north (dunno why, feels better :) ), so that would be nice
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Pxtl
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Re: 4-direction TA-style camera and minimap rotation

Post by Pxtl »

Actually, the lack of rotating minimap is why I stopped using the rotatable camera. By reflex, I drag the camera around on the minimap a lot... and dragging around the camera in rotatable mode, where the "right" on the minimap doesn't necessarily correspond to the "right" on the screen was hyper-disorienting.

However, I'd want a fully freely rotating camera mode, where rotating the "main" camera rotates the minimap. Obviously, I'm in a minority on that opinion.

Either way, just fixing the zoom-to-unit and the map-edge bugs of rotatable camera mode are, imho what should be the top-priority fixes for the cameras.
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CarRepairer
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Re: 4-direction TA-style camera and minimap rotation

Post by CarRepairer »

Pxtl wrote:However, I'd want a fully freely rotating camera mode, where rotating the "main" camera rotates the minimap. Obviously, I'm in a minority on that opinion.
This would be an extension of what I suggested, but I wanted to start smaller and ask if the N/S/E/W alone is doable. Having the 4 directions would still be a great feature and the minimap rotation would be less complex.
manolo_ wrote:i like the idea of rotating minimap, also i prefer when i play from south to north (dunno why, feels better :) ), so that would be nice
I'd assume this is because when we tilt the camera we are looking north. Expanding north to south feels a little like moving backwards.
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Forboding Angel
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Re: 4-direction TA-style camera and minimap rotation

Post by Forboding Angel »

+5 this would be very nice

DOW does this, and it's frigging nice.
Warlord Zsinj
Imperial Winter Developer
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Re: 4-direction TA-style camera and minimap rotation

Post by Warlord Zsinj »

I always got really disoriented when I'd flip my isometric view about in a game like sim-city2k...
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CarRepairer
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Re: 4-direction TA-style camera and minimap rotation

Post by CarRepairer »

Warlord Zsinj wrote:I always got really disoriented when I'd flip my isometric view about in a game like sim-city2k...
Agreed, but my desire would be to rotate the camera to a direction of my choosing at the start of the game and leave it that way for the whole battle (for the most part). I pretty much just want it for the "expanding up" thing.

Oh and compass doesn't have to be on the minimap, just next to it. That can be lua'd though.
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Umrug
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Re: 4-direction TA-style camera and minimap rotation

Post by Umrug »

I will bump this until this gets done.
No more desyncs since two years, the next big thing is do this.
Simple - default camera rotatable to N/S/W/E and the minimap also rotates. Don't want widget, want engine feature.
Auswaschbar
Spring Developer
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Joined: 24 Jun 2007, 08:34

Re: 4-direction TA-style camera and minimap rotation

Post by Auswaschbar »

Umrug wrote:I will bump this until I finished it.
No more desyncs since two years, the next big thing on my todo list.
Simple - default camera rotatable to N/S/W/E and the minimap also rotates. Don't want widget, will do as engine feature.
Fixed it for you.
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REVENGE
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Re: 4-direction TA-style camera and minimap rotation

Post by REVENGE »

What's a good key combo to bind the camera rotation to?
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jK
Spring Developer
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Re: 4-direction TA-style camera and minimap rotation

Post by jK »

Code: Select all

/viewtaflip
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Pxtl
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Re: 4-direction TA-style camera and minimap rotation

Post by Pxtl »

REVENGE wrote:What's a good key combo to bind the camera rotation to?
Ctrl+[,]
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zwzsg
Kernel Panic Co-Developer
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Re: 4-direction TA-style camera and minimap rotation

Post by zwzsg »

Umrug wrote:No more desyncs since two years, the next big thing is do this.
I had desyncs, like, just last month version.
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