A few UI questions:
- Is it possible to hide the
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ALLIES
<- AI-Bot
ENEMIES
<- Player
SPECS
Player(spec)
- Is it possible to hide the message widget in replay mode?
Cheers,
Johan
Moderator: Moderators
Code: Select all
ALLIES
<- AI-Bot
ENEMIES
<- Player
SPECS
Player(spec)
johanhagelback wrote:if I need to recompile Spring to do it.
No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
Thats not true at all. Press f11 in ca and you get a (very confusing for noobs) hard to use menu for enabling and disabling widgets.CarRepairer wrote:No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
the normal widget menu is also confusing for noobsd_b wrote:Thats not true at all. Press f11 in ca and you get a (very confusing for noobs) hard to use menu for enabling and disabling widgets.CarRepairer wrote:No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.
He wasn't talking about f11. Press Esc and it will bring up the menu.d_b wrote:Thats not true at all. Press f11 in ca and you get a (very confusing for noobs) hard to use menu for enabling and disabling widgets.CarRepairer wrote:No you mustn't. In CA we are (mostly I am) hiding the layer of widgets, making no mention of the word. Configurations of widgets appear to be part of the game itself. For example, menu->view->(brightness slider) and no one needs to know it's a widget (but if you must know, it's jK's darkening widget).Argh wrote:That reminds me: must build Widget Use Tutorial in the next P.U.R.E. demo. I often forget how confusing people find this stuff.